'use strict'; /** * @typedef {import('../lib/types').XastElement} XastElement */ const { cleanupOutData } = require('../lib/svgo/tools.js'); const { transform2js, transformsMultiply, matrixToTransform, } = require('./_transforms.js'); exports.name = 'convertTransform'; exports.description = 'collapses multiple transformations and optimizes it'; /** * Convert matrices to the short aliases, * convert long translate, scale or rotate transform notations to the shorts ones, * convert transforms to the matrices and multiply them all into one, * remove useless transforms. * * @see https://www.w3.org/TR/SVG11/coords.html#TransformMatrixDefined * * @author Kir Belevich * * @type {import('./plugins-types').Plugin<'convertTransform'>} */ exports.fn = (_root, params) => { const { convertToShorts = true, // degPrecision = 3, // transformPrecision (or matrix precision) - 2 by default degPrecision, floatPrecision = 3, transformPrecision = 5, matrixToTransform = true, shortTranslate = true, shortScale = true, shortRotate = true, removeUseless = true, collapseIntoOne = true, leadingZero = true, negativeExtraSpace = false, } = params; const newParams = { convertToShorts, degPrecision, floatPrecision, transformPrecision, matrixToTransform, shortTranslate, shortScale, shortRotate, removeUseless, collapseIntoOne, leadingZero, negativeExtraSpace, }; return { element: { enter: (node) => { // transform if (node.attributes.transform != null) { convertTransform(node, 'transform', newParams); } // gradientTransform if (node.attributes.gradientTransform != null) { convertTransform(node, 'gradientTransform', newParams); } // patternTransform if (node.attributes.patternTransform != null) { convertTransform(node, 'patternTransform', newParams); } }, }, }; }; /** * @typedef {{ * convertToShorts: boolean, * degPrecision?: number, * floatPrecision: number, * transformPrecision: number, * matrixToTransform: boolean, * shortTranslate: boolean, * shortScale: boolean, * shortRotate: boolean, * removeUseless: boolean, * collapseIntoOne: boolean, * leadingZero: boolean, * negativeExtraSpace: boolean, * }} TransformParams */ /** * @typedef {{ name: string, data: Array }} TransformItem */ /** * Main function. * * @type {(item: XastElement, attrName: string, params: TransformParams) => void} */ const convertTransform = (item, attrName, params) => { let data = transform2js(item.attributes[attrName]); params = definePrecision(data, params); if (params.collapseIntoOne && data.length > 1) { data = [transformsMultiply(data)]; } if (params.convertToShorts) { data = convertToShorts(data, params); } else { data.forEach((item) => roundTransform(item, params)); } if (params.removeUseless) { data = removeUseless(data); } if (data.length) { item.attributes[attrName] = js2transform(data, params); } else { delete item.attributes[attrName]; } }; /** * Defines precision to work with certain parts. * transformPrecision - for scale and four first matrix parameters (needs a better precision due to multiplying), * floatPrecision - for translate including two last matrix and rotate parameters, * degPrecision - for rotate and skew. By default it's equal to (rougly) * transformPrecision - 2 or floatPrecision whichever is lower. Can be set in params. * * @type {(data: Array, params: TransformParams) => TransformParams} * * clone params so it don't affect other elements transformations. */ const definePrecision = (data, { ...newParams }) => { const matrixData = []; for (const item of data) { if (item.name == 'matrix') { matrixData.push(...item.data.slice(0, 4)); } } let significantDigits = newParams.transformPrecision; // Limit transform precision with matrix one. Calculating with larger precision doesn't add any value. if (matrixData.length) { newParams.transformPrecision = Math.min( newParams.transformPrecision, Math.max.apply(Math, matrixData.map(floatDigits)) || newParams.transformPrecision ); significantDigits = Math.max.apply( Math, matrixData.map( (n) => n.toString().replace(/\D+/g, '').length // Number of digits in a number. 123.45 → 5 ) ); } // No sense in angle precision more then number of significant digits in matrix. if (newParams.degPrecision == null) { newParams.degPrecision = Math.max( 0, Math.min(newParams.floatPrecision, significantDigits - 2) ); } return newParams; }; /** * @type {(data: Array, params: TransformParams) => Array} */ const degRound = (data, params) => { if ( params.degPrecision != null && params.degPrecision >= 1 && params.floatPrecision < 20 ) { return smartRound(params.degPrecision, data); } else { return round(data); } }; /** * @type {(data: Array, params: TransformParams) => Array} */ const floatRound = (data, params) => { if (params.floatPrecision >= 1 && params.floatPrecision < 20) { return smartRound(params.floatPrecision, data); } else { return round(data); } }; /** * @type {(data: Array, params: TransformParams) => Array} */ const transformRound = (data, params) => { if (params.transformPrecision >= 1 && params.floatPrecision < 20) { return smartRound(params.transformPrecision, data); } else { return round(data); } }; /** * Returns number of digits after the point. 0.125 → 3 * * @type {(n: number) => number} */ const floatDigits = (n) => { const str = n.toString(); return str.slice(str.indexOf('.')).length - 1; }; /** * Convert transforms to the shorthand alternatives. * * @type {(transforms: Array, params: TransformParams) => Array} */ const convertToShorts = (transforms, params) => { for (var i = 0; i < transforms.length; i++) { var transform = transforms[i]; // convert matrix to the short aliases if (params.matrixToTransform && transform.name === 'matrix') { var decomposed = matrixToTransform(transform, params); if ( js2transform(decomposed, params).length <= js2transform([transform], params).length ) { transforms.splice(i, 1, ...decomposed); } transform = transforms[i]; } // fixed-point numbers // 12.754997 → 12.755 roundTransform(transform, params); // convert long translate transform notation to the shorts one // translate(10 0) → translate(10) if ( params.shortTranslate && transform.name === 'translate' && transform.data.length === 2 && !transform.data[1] ) { transform.data.pop(); } // convert long scale transform notation to the shorts one // scale(2 2) → scale(2) if ( params.shortScale && transform.name === 'scale' && transform.data.length === 2 && transform.data[0] === transform.data[1] ) { transform.data.pop(); } // convert long rotate transform notation to the short one // translate(cx cy) rotate(a) translate(-cx -cy) → rotate(a cx cy) if ( params.shortRotate && transforms[i - 2] && transforms[i - 2].name === 'translate' && transforms[i - 1].name === 'rotate' && transforms[i].name === 'translate' && transforms[i - 2].data[0] === -transforms[i].data[0] && transforms[i - 2].data[1] === -transforms[i].data[1] ) { transforms.splice(i - 2, 3, { name: 'rotate', data: [ transforms[i - 1].data[0], transforms[i - 2].data[0], transforms[i - 2].data[1], ], }); // splice compensation i -= 2; } } return transforms; }; /** * Remove useless transforms. * * @type {(trasforms: Array) => Array} */ const removeUseless = (transforms) => { return transforms.filter((transform) => { // translate(0), rotate(0[, cx, cy]), skewX(0), skewY(0) if ( (['translate', 'rotate', 'skewX', 'skewY'].indexOf(transform.name) > -1 && (transform.data.length == 1 || transform.name == 'rotate') && !transform.data[0]) || // translate(0, 0) (transform.name == 'translate' && !transform.data[0] && !transform.data[1]) || // scale(1) (transform.name == 'scale' && transform.data[0] == 1 && (transform.data.length < 2 || transform.data[1] == 1)) || // matrix(1 0 0 1 0 0) (transform.name == 'matrix' && transform.data[0] == 1 && transform.data[3] == 1 && !( transform.data[1] || transform.data[2] || transform.data[4] || transform.data[5] )) ) { return false; } return true; }); }; /** * Convert transforms JS representation to string. * * @type {(transformJS: Array, params: TransformParams) => string} */ const js2transform = (transformJS, params) => { var transformString = ''; // collect output value string transformJS.forEach((transform) => { roundTransform(transform, params); transformString += (transformString && ' ') + transform.name + '(' + cleanupOutData(transform.data, params) + ')'; }); return transformString; }; /** * @type {(transform: TransformItem, params: TransformParams) => TransformItem} */ const roundTransform = (transform, params) => { switch (transform.name) { case 'translate': transform.data = floatRound(transform.data, params); break; case 'rotate': transform.data = [ ...degRound(transform.data.slice(0, 1), params), ...floatRound(transform.data.slice(1), params), ]; break; case 'skewX': case 'skewY': transform.data = degRound(transform.data, params); break; case 'scale': transform.data = transformRound(transform.data, params); break; case 'matrix': transform.data = [ ...transformRound(transform.data.slice(0, 4), params), ...floatRound(transform.data.slice(4), params), ]; break; } return transform; }; /** * Rounds numbers in array. * * @type {(data: Array) => Array} */ const round = (data) => { return data.map(Math.round); }; /** * Decrease accuracy of floating-point numbers * in transforms keeping a specified number of decimals. * Smart rounds values like 2.349 to 2.35. * * @type {(precision: number, data: Array) => Array} */ const smartRound = (precision, data) => { for ( var i = data.length, tolerance = +Math.pow(0.1, precision).toFixed(precision); i--; ) { if (Number(data[i].toFixed(precision)) !== data[i]) { var rounded = +data[i].toFixed(precision - 1); data[i] = +Math.abs(rounded - data[i]).toFixed(precision + 1) >= tolerance ? +data[i].toFixed(precision) : rounded; } } return data; };