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import { SVGCommand, TransformFunction } from "./types";
export declare namespace SVGPathDataTransformer {
function ROUND(roundVal?: number): (command: any) => any;
function TO_ABS(): (command: any) => any;
function TO_REL(): (command: any) => any;
function NORMALIZE_HVZ(normalizeZ?: boolean, normalizeH?: boolean, normalizeV?: boolean): (command: any) => any;
function NORMALIZE_ST(): (command: any) => any;
function QT_TO_C(): (command: any) => any;
function INFO(f: (command: any, prevXAbs: number, prevYAbs: number, pathStartXAbs: number, pathStartYAbs: number) => any | any[]): (command: any) => any;
function SANITIZE(EPS?: number): (command: any) => any;
function MATRIX(a: number, b: number, c: number, d: number, e: number, f: number): (command: any) => any;
function ROTATE(a: number, x?: number, y?: number): (command: any) => any;
function TRANSLATE(dX: number, dY?: number): (command: any) => any;
function SCALE(dX: number, dY?: number): (command: any) => any;
function SKEW_X(a: number): (command: any) => any;
function SKEW_Y(a: number): (command: any) => any;
function X_AXIS_SYMMETRY(xOffset?: number): (command: any) => any;
function Y_AXIS_SYMMETRY(yOffset?: number): (command: any) => any;
function A_TO_C(): (command: any) => any;
function ANNOTATE_ARCS(): (command: any) => any;
function CLONE(): (c: SVGCommand) => SVGCommand;
function CALCULATE_BOUNDS(): TransformFunction & {
minX: number;
maxX: number;
minY: number;
maxY: number;
};
}