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1019 lines
31 KiB
1019 lines
31 KiB
// Copyright Joyent, Inc. and other Node contributors. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a |
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// copy of this software and associated documentation files (the |
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// "Software"), to deal in the Software without restriction, including |
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// without limitation the rights to use, copy, modify, merge, publish, |
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// distribute, sublicense, and/or sell copies of the Software, and to permit |
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// persons to whom the Software is furnished to do so, subject to the |
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// following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included |
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// in all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
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// USE OR OTHER DEALINGS IN THE SOFTWARE. |
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'use strict'; |
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/*<replacement>*/ |
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var pna = require('process-nextick-args'); |
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/*</replacement>*/ |
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module.exports = Readable; |
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/*<replacement>*/ |
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var isArray = require('isarray'); |
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/*</replacement>*/ |
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/*<replacement>*/ |
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var Duplex; |
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/*</replacement>*/ |
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Readable.ReadableState = ReadableState; |
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/*<replacement>*/ |
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var EE = require('events').EventEmitter; |
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var EElistenerCount = function (emitter, type) { |
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return emitter.listeners(type).length; |
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}; |
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/*</replacement>*/ |
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/*<replacement>*/ |
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var Stream = require('./internal/streams/stream'); |
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/*</replacement>*/ |
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/*<replacement>*/ |
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var Buffer = require('safe-buffer').Buffer; |
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var OurUint8Array = global.Uint8Array || function () {}; |
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function _uint8ArrayToBuffer(chunk) { |
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return Buffer.from(chunk); |
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} |
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function _isUint8Array(obj) { |
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return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; |
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} |
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/*</replacement>*/ |
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/*<replacement>*/ |
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var util = Object.create(require('core-util-is')); |
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util.inherits = require('inherits'); |
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/*</replacement>*/ |
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/*<replacement>*/ |
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var debugUtil = require('util'); |
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var debug = void 0; |
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if (debugUtil && debugUtil.debuglog) { |
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debug = debugUtil.debuglog('stream'); |
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} else { |
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debug = function () {}; |
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} |
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/*</replacement>*/ |
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var BufferList = require('./internal/streams/BufferList'); |
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var destroyImpl = require('./internal/streams/destroy'); |
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var StringDecoder; |
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util.inherits(Readable, Stream); |
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var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; |
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function prependListener(emitter, event, fn) { |
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// Sadly this is not cacheable as some libraries bundle their own |
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// event emitter implementation with them. |
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if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); |
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// This is a hack to make sure that our error handler is attached before any |
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// userland ones. NEVER DO THIS. This is here only because this code needs |
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// to continue to work with older versions of Node.js that do not include |
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// the prependListener() method. The goal is to eventually remove this hack. |
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if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; |
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} |
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function ReadableState(options, stream) { |
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Duplex = Duplex || require('./_stream_duplex'); |
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options = options || {}; |
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// Duplex streams are both readable and writable, but share |
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// the same options object. |
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// However, some cases require setting options to different |
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// values for the readable and the writable sides of the duplex stream. |
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// These options can be provided separately as readableXXX and writableXXX. |
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var isDuplex = stream instanceof Duplex; |
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// object stream flag. Used to make read(n) ignore n and to |
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// make all the buffer merging and length checks go away |
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this.objectMode = !!options.objectMode; |
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if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; |
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// the point at which it stops calling _read() to fill the buffer |
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// Note: 0 is a valid value, means "don't call _read preemptively ever" |
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var hwm = options.highWaterMark; |
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var readableHwm = options.readableHighWaterMark; |
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var defaultHwm = this.objectMode ? 16 : 16 * 1024; |
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if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm; |
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// cast to ints. |
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this.highWaterMark = Math.floor(this.highWaterMark); |
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// A linked list is used to store data chunks instead of an array because the |
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// linked list can remove elements from the beginning faster than |
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// array.shift() |
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this.buffer = new BufferList(); |
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this.length = 0; |
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this.pipes = null; |
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this.pipesCount = 0; |
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this.flowing = null; |
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this.ended = false; |
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this.endEmitted = false; |
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this.reading = false; |
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// a flag to be able to tell if the event 'readable'/'data' is emitted |
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// immediately, or on a later tick. We set this to true at first, because |
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// any actions that shouldn't happen until "later" should generally also |
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// not happen before the first read call. |
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this.sync = true; |
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// whenever we return null, then we set a flag to say |
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// that we're awaiting a 'readable' event emission. |
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this.needReadable = false; |
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this.emittedReadable = false; |
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this.readableListening = false; |
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this.resumeScheduled = false; |
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// has it been destroyed |
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this.destroyed = false; |
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// Crypto is kind of old and crusty. Historically, its default string |
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// encoding is 'binary' so we have to make this configurable. |
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// Everything else in the universe uses 'utf8', though. |
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this.defaultEncoding = options.defaultEncoding || 'utf8'; |
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// the number of writers that are awaiting a drain event in .pipe()s |
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this.awaitDrain = 0; |
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// if true, a maybeReadMore has been scheduled |
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this.readingMore = false; |
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this.decoder = null; |
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this.encoding = null; |
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if (options.encoding) { |
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if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; |
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this.decoder = new StringDecoder(options.encoding); |
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this.encoding = options.encoding; |
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} |
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} |
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function Readable(options) { |
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Duplex = Duplex || require('./_stream_duplex'); |
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if (!(this instanceof Readable)) return new Readable(options); |
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this._readableState = new ReadableState(options, this); |
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// legacy |
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this.readable = true; |
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if (options) { |
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if (typeof options.read === 'function') this._read = options.read; |
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if (typeof options.destroy === 'function') this._destroy = options.destroy; |
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} |
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Stream.call(this); |
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} |
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Object.defineProperty(Readable.prototype, 'destroyed', { |
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get: function () { |
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if (this._readableState === undefined) { |
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return false; |
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} |
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return this._readableState.destroyed; |
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}, |
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set: function (value) { |
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// we ignore the value if the stream |
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// has not been initialized yet |
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if (!this._readableState) { |
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return; |
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} |
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// backward compatibility, the user is explicitly |
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// managing destroyed |
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this._readableState.destroyed = value; |
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} |
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}); |
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Readable.prototype.destroy = destroyImpl.destroy; |
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Readable.prototype._undestroy = destroyImpl.undestroy; |
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Readable.prototype._destroy = function (err, cb) { |
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this.push(null); |
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cb(err); |
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}; |
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// Manually shove something into the read() buffer. |
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// This returns true if the highWaterMark has not been hit yet, |
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// similar to how Writable.write() returns true if you should |
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// write() some more. |
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Readable.prototype.push = function (chunk, encoding) { |
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var state = this._readableState; |
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var skipChunkCheck; |
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if (!state.objectMode) { |
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if (typeof chunk === 'string') { |
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encoding = encoding || state.defaultEncoding; |
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if (encoding !== state.encoding) { |
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chunk = Buffer.from(chunk, encoding); |
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encoding = ''; |
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} |
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skipChunkCheck = true; |
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} |
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} else { |
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skipChunkCheck = true; |
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} |
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return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); |
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}; |
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// Unshift should *always* be something directly out of read() |
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Readable.prototype.unshift = function (chunk) { |
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return readableAddChunk(this, chunk, null, true, false); |
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}; |
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function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { |
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var state = stream._readableState; |
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if (chunk === null) { |
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state.reading = false; |
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onEofChunk(stream, state); |
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} else { |
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var er; |
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if (!skipChunkCheck) er = chunkInvalid(state, chunk); |
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if (er) { |
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stream.emit('error', er); |
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} else if (state.objectMode || chunk && chunk.length > 0) { |
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if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { |
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chunk = _uint8ArrayToBuffer(chunk); |
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} |
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if (addToFront) { |
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if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true); |
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} else if (state.ended) { |
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stream.emit('error', new Error('stream.push() after EOF')); |
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} else { |
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state.reading = false; |
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if (state.decoder && !encoding) { |
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chunk = state.decoder.write(chunk); |
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if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); |
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} else { |
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addChunk(stream, state, chunk, false); |
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} |
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} |
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} else if (!addToFront) { |
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state.reading = false; |
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} |
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} |
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return needMoreData(state); |
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} |
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function addChunk(stream, state, chunk, addToFront) { |
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if (state.flowing && state.length === 0 && !state.sync) { |
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stream.emit('data', chunk); |
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stream.read(0); |
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} else { |
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// update the buffer info. |
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state.length += state.objectMode ? 1 : chunk.length; |
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if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); |
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if (state.needReadable) emitReadable(stream); |
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} |
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maybeReadMore(stream, state); |
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} |
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function chunkInvalid(state, chunk) { |
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var er; |
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if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { |
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er = new TypeError('Invalid non-string/buffer chunk'); |
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} |
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return er; |
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} |
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// if it's past the high water mark, we can push in some more. |
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// Also, if we have no data yet, we can stand some |
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// more bytes. This is to work around cases where hwm=0, |
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// such as the repl. Also, if the push() triggered a |
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// readable event, and the user called read(largeNumber) such that |
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// needReadable was set, then we ought to push more, so that another |
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// 'readable' event will be triggered. |
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function needMoreData(state) { |
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return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); |
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} |
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Readable.prototype.isPaused = function () { |
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return this._readableState.flowing === false; |
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}; |
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// backwards compatibility. |
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Readable.prototype.setEncoding = function (enc) { |
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if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; |
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this._readableState.decoder = new StringDecoder(enc); |
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this._readableState.encoding = enc; |
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return this; |
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}; |
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// Don't raise the hwm > 8MB |
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var MAX_HWM = 0x800000; |
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function computeNewHighWaterMark(n) { |
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if (n >= MAX_HWM) { |
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n = MAX_HWM; |
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} else { |
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// Get the next highest power of 2 to prevent increasing hwm excessively in |
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// tiny amounts |
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n--; |
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n |= n >>> 1; |
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n |= n >>> 2; |
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n |= n >>> 4; |
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n |= n >>> 8; |
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n |= n >>> 16; |
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n++; |
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} |
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return n; |
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} |
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// This function is designed to be inlinable, so please take care when making |
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// changes to the function body. |
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function howMuchToRead(n, state) { |
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if (n <= 0 || state.length === 0 && state.ended) return 0; |
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if (state.objectMode) return 1; |
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if (n !== n) { |
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// Only flow one buffer at a time |
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if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; |
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} |
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// If we're asking for more than the current hwm, then raise the hwm. |
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if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); |
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if (n <= state.length) return n; |
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// Don't have enough |
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if (!state.ended) { |
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state.needReadable = true; |
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return 0; |
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} |
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return state.length; |
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} |
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// you can override either this method, or the async _read(n) below. |
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Readable.prototype.read = function (n) { |
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debug('read', n); |
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n = parseInt(n, 10); |
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var state = this._readableState; |
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var nOrig = n; |
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if (n !== 0) state.emittedReadable = false; |
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// if we're doing read(0) to trigger a readable event, but we |
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// already have a bunch of data in the buffer, then just trigger |
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// the 'readable' event and move on. |
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if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { |
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debug('read: emitReadable', state.length, state.ended); |
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if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); |
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return null; |
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} |
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n = howMuchToRead(n, state); |
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// if we've ended, and we're now clear, then finish it up. |
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if (n === 0 && state.ended) { |
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if (state.length === 0) endReadable(this); |
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return null; |
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} |
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// All the actual chunk generation logic needs to be |
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// *below* the call to _read. The reason is that in certain |
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// synthetic stream cases, such as passthrough streams, _read |
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// may be a completely synchronous operation which may change |
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// the state of the read buffer, providing enough data when |
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// before there was *not* enough. |
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// |
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// So, the steps are: |
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// 1. Figure out what the state of things will be after we do |
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// a read from the buffer. |
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// |
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// 2. If that resulting state will trigger a _read, then call _read. |
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// Note that this may be asynchronous, or synchronous. Yes, it is |
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// deeply ugly to write APIs this way, but that still doesn't mean |
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// that the Readable class should behave improperly, as streams are |
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// designed to be sync/async agnostic. |
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// Take note if the _read call is sync or async (ie, if the read call |
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// has returned yet), so that we know whether or not it's safe to emit |
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// 'readable' etc. |
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// |
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// 3. Actually pull the requested chunks out of the buffer and return. |
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// if we need a readable event, then we need to do some reading. |
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var doRead = state.needReadable; |
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debug('need readable', doRead); |
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// if we currently have less than the highWaterMark, then also read some |
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if (state.length === 0 || state.length - n < state.highWaterMark) { |
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doRead = true; |
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debug('length less than watermark', doRead); |
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} |
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// however, if we've ended, then there's no point, and if we're already |
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// reading, then it's unnecessary. |
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if (state.ended || state.reading) { |
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doRead = false; |
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debug('reading or ended', doRead); |
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} else if (doRead) { |
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debug('do read'); |
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state.reading = true; |
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state.sync = true; |
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// if the length is currently zero, then we *need* a readable event. |
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if (state.length === 0) state.needReadable = true; |
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// call internal read method |
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this._read(state.highWaterMark); |
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state.sync = false; |
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// If _read pushed data synchronously, then `reading` will be false, |
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// and we need to re-evaluate how much data we can return to the user. |
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if (!state.reading) n = howMuchToRead(nOrig, state); |
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} |
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var ret; |
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if (n > 0) ret = fromList(n, state);else ret = null; |
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if (ret === null) { |
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state.needReadable = true; |
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n = 0; |
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} else { |
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state.length -= n; |
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} |
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if (state.length === 0) { |
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// If we have nothing in the buffer, then we want to know |
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// as soon as we *do* get something into the buffer. |
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if (!state.ended) state.needReadable = true; |
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|
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// If we tried to read() past the EOF, then emit end on the next tick. |
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if (nOrig !== n && state.ended) endReadable(this); |
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} |
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if (ret !== null) this.emit('data', ret); |
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return ret; |
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}; |
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function onEofChunk(stream, state) { |
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if (state.ended) return; |
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if (state.decoder) { |
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var chunk = state.decoder.end(); |
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if (chunk && chunk.length) { |
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state.buffer.push(chunk); |
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state.length += state.objectMode ? 1 : chunk.length; |
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} |
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} |
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state.ended = true; |
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|
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// emit 'readable' now to make sure it gets picked up. |
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emitReadable(stream); |
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} |
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|
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// Don't emit readable right away in sync mode, because this can trigger |
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// another read() call => stack overflow. This way, it might trigger |
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// a nextTick recursion warning, but that's not so bad. |
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function emitReadable(stream) { |
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var state = stream._readableState; |
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state.needReadable = false; |
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if (!state.emittedReadable) { |
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debug('emitReadable', state.flowing); |
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state.emittedReadable = true; |
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if (state.sync) pna.nextTick(emitReadable_, stream);else emitReadable_(stream); |
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} |
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} |
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|
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function emitReadable_(stream) { |
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debug('emit readable'); |
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stream.emit('readable'); |
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flow(stream); |
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} |
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|
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// at this point, the user has presumably seen the 'readable' event, |
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// and called read() to consume some data. that may have triggered |
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// in turn another _read(n) call, in which case reading = true if |
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// it's in progress. |
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// However, if we're not ended, or reading, and the length < hwm, |
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// then go ahead and try to read some more preemptively. |
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function maybeReadMore(stream, state) { |
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if (!state.readingMore) { |
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state.readingMore = true; |
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pna.nextTick(maybeReadMore_, stream, state); |
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} |
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} |
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|
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function maybeReadMore_(stream, state) { |
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var len = state.length; |
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while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { |
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debug('maybeReadMore read 0'); |
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stream.read(0); |
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if (len === state.length) |
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// didn't get any data, stop spinning. |
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break;else len = state.length; |
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} |
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state.readingMore = false; |
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} |
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|
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// abstract method. to be overridden in specific implementation classes. |
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// call cb(er, data) where data is <= n in length. |
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// for virtual (non-string, non-buffer) streams, "length" is somewhat |
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// arbitrary, and perhaps not very meaningful. |
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Readable.prototype._read = function (n) { |
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this.emit('error', new Error('_read() is not implemented')); |
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}; |
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|
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Readable.prototype.pipe = function (dest, pipeOpts) { |
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var src = this; |
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var state = this._readableState; |
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|
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switch (state.pipesCount) { |
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case 0: |
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state.pipes = dest; |
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break; |
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case 1: |
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state.pipes = [state.pipes, dest]; |
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break; |
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default: |
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state.pipes.push(dest); |
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break; |
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} |
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state.pipesCount += 1; |
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debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); |
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|
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var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; |
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|
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var endFn = doEnd ? onend : unpipe; |
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if (state.endEmitted) pna.nextTick(endFn);else src.once('end', endFn); |
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|
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dest.on('unpipe', onunpipe); |
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function onunpipe(readable, unpipeInfo) { |
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debug('onunpipe'); |
|
if (readable === src) { |
|
if (unpipeInfo && unpipeInfo.hasUnpiped === false) { |
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unpipeInfo.hasUnpiped = true; |
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cleanup(); |
|
} |
|
} |
|
} |
|
|
|
function onend() { |
|
debug('onend'); |
|
dest.end(); |
|
} |
|
|
|
// when the dest drains, it reduces the awaitDrain counter |
|
// on the source. This would be more elegant with a .once() |
|
// handler in flow(), but adding and removing repeatedly is |
|
// too slow. |
|
var ondrain = pipeOnDrain(src); |
|
dest.on('drain', ondrain); |
|
|
|
var cleanedUp = false; |
|
function cleanup() { |
|
debug('cleanup'); |
|
// cleanup event handlers once the pipe is broken |
|
dest.removeListener('close', onclose); |
|
dest.removeListener('finish', onfinish); |
|
dest.removeListener('drain', ondrain); |
|
dest.removeListener('error', onerror); |
|
dest.removeListener('unpipe', onunpipe); |
|
src.removeListener('end', onend); |
|
src.removeListener('end', unpipe); |
|
src.removeListener('data', ondata); |
|
|
|
cleanedUp = true; |
|
|
|
// if the reader is waiting for a drain event from this |
|
// specific writer, then it would cause it to never start |
|
// flowing again. |
|
// So, if this is awaiting a drain, then we just call it now. |
|
// If we don't know, then assume that we are waiting for one. |
|
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); |
|
} |
|
|
|
// If the user pushes more data while we're writing to dest then we'll end up |
|
// in ondata again. However, we only want to increase awaitDrain once because |
|
// dest will only emit one 'drain' event for the multiple writes. |
|
// => Introduce a guard on increasing awaitDrain. |
|
var increasedAwaitDrain = false; |
|
src.on('data', ondata); |
|
function ondata(chunk) { |
|
debug('ondata'); |
|
increasedAwaitDrain = false; |
|
var ret = dest.write(chunk); |
|
if (false === ret && !increasedAwaitDrain) { |
|
// If the user unpiped during `dest.write()`, it is possible |
|
// to get stuck in a permanently paused state if that write |
|
// also returned false. |
|
// => Check whether `dest` is still a piping destination. |
|
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { |
|
debug('false write response, pause', src._readableState.awaitDrain); |
|
src._readableState.awaitDrain++; |
|
increasedAwaitDrain = true; |
|
} |
|
src.pause(); |
|
} |
|
} |
|
|
|
// if the dest has an error, then stop piping into it. |
|
// however, don't suppress the throwing behavior for this. |
|
function onerror(er) { |
|
debug('onerror', er); |
|
unpipe(); |
|
dest.removeListener('error', onerror); |
|
if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); |
|
} |
|
|
|
// Make sure our error handler is attached before userland ones. |
|
prependListener(dest, 'error', onerror); |
|
|
|
// Both close and finish should trigger unpipe, but only once. |
|
function onclose() { |
|
dest.removeListener('finish', onfinish); |
|
unpipe(); |
|
} |
|
dest.once('close', onclose); |
|
function onfinish() { |
|
debug('onfinish'); |
|
dest.removeListener('close', onclose); |
|
unpipe(); |
|
} |
|
dest.once('finish', onfinish); |
|
|
|
function unpipe() { |
|
debug('unpipe'); |
|
src.unpipe(dest); |
|
} |
|
|
|
// tell the dest that it's being piped to |
|
dest.emit('pipe', src); |
|
|
|
// start the flow if it hasn't been started already. |
|
if (!state.flowing) { |
|
debug('pipe resume'); |
|
src.resume(); |
|
} |
|
|
|
return dest; |
|
}; |
|
|
|
function pipeOnDrain(src) { |
|
return function () { |
|
var state = src._readableState; |
|
debug('pipeOnDrain', state.awaitDrain); |
|
if (state.awaitDrain) state.awaitDrain--; |
|
if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { |
|
state.flowing = true; |
|
flow(src); |
|
} |
|
}; |
|
} |
|
|
|
Readable.prototype.unpipe = function (dest) { |
|
var state = this._readableState; |
|
var unpipeInfo = { hasUnpiped: false }; |
|
|
|
// if we're not piping anywhere, then do nothing. |
|
if (state.pipesCount === 0) return this; |
|
|
|
// just one destination. most common case. |
|
if (state.pipesCount === 1) { |
|
// passed in one, but it's not the right one. |
|
if (dest && dest !== state.pipes) return this; |
|
|
|
if (!dest) dest = state.pipes; |
|
|
|
// got a match. |
|
state.pipes = null; |
|
state.pipesCount = 0; |
|
state.flowing = false; |
|
if (dest) dest.emit('unpipe', this, unpipeInfo); |
|
return this; |
|
} |
|
|
|
// slow case. multiple pipe destinations. |
|
|
|
if (!dest) { |
|
// remove all. |
|
var dests = state.pipes; |
|
var len = state.pipesCount; |
|
state.pipes = null; |
|
state.pipesCount = 0; |
|
state.flowing = false; |
|
|
|
for (var i = 0; i < len; i++) { |
|
dests[i].emit('unpipe', this, unpipeInfo); |
|
}return this; |
|
} |
|
|
|
// try to find the right one. |
|
var index = indexOf(state.pipes, dest); |
|
if (index === -1) return this; |
|
|
|
state.pipes.splice(index, 1); |
|
state.pipesCount -= 1; |
|
if (state.pipesCount === 1) state.pipes = state.pipes[0]; |
|
|
|
dest.emit('unpipe', this, unpipeInfo); |
|
|
|
return this; |
|
}; |
|
|
|
// set up data events if they are asked for |
|
// Ensure readable listeners eventually get something |
|
Readable.prototype.on = function (ev, fn) { |
|
var res = Stream.prototype.on.call(this, ev, fn); |
|
|
|
if (ev === 'data') { |
|
// Start flowing on next tick if stream isn't explicitly paused |
|
if (this._readableState.flowing !== false) this.resume(); |
|
} else if (ev === 'readable') { |
|
var state = this._readableState; |
|
if (!state.endEmitted && !state.readableListening) { |
|
state.readableListening = state.needReadable = true; |
|
state.emittedReadable = false; |
|
if (!state.reading) { |
|
pna.nextTick(nReadingNextTick, this); |
|
} else if (state.length) { |
|
emitReadable(this); |
|
} |
|
} |
|
} |
|
|
|
return res; |
|
}; |
|
Readable.prototype.addListener = Readable.prototype.on; |
|
|
|
function nReadingNextTick(self) { |
|
debug('readable nexttick read 0'); |
|
self.read(0); |
|
} |
|
|
|
// pause() and resume() are remnants of the legacy readable stream API |
|
// If the user uses them, then switch into old mode. |
|
Readable.prototype.resume = function () { |
|
var state = this._readableState; |
|
if (!state.flowing) { |
|
debug('resume'); |
|
state.flowing = true; |
|
resume(this, state); |
|
} |
|
return this; |
|
}; |
|
|
|
function resume(stream, state) { |
|
if (!state.resumeScheduled) { |
|
state.resumeScheduled = true; |
|
pna.nextTick(resume_, stream, state); |
|
} |
|
} |
|
|
|
function resume_(stream, state) { |
|
if (!state.reading) { |
|
debug('resume read 0'); |
|
stream.read(0); |
|
} |
|
|
|
state.resumeScheduled = false; |
|
state.awaitDrain = 0; |
|
stream.emit('resume'); |
|
flow(stream); |
|
if (state.flowing && !state.reading) stream.read(0); |
|
} |
|
|
|
Readable.prototype.pause = function () { |
|
debug('call pause flowing=%j', this._readableState.flowing); |
|
if (false !== this._readableState.flowing) { |
|
debug('pause'); |
|
this._readableState.flowing = false; |
|
this.emit('pause'); |
|
} |
|
return this; |
|
}; |
|
|
|
function flow(stream) { |
|
var state = stream._readableState; |
|
debug('flow', state.flowing); |
|
while (state.flowing && stream.read() !== null) {} |
|
} |
|
|
|
// wrap an old-style stream as the async data source. |
|
// This is *not* part of the readable stream interface. |
|
// It is an ugly unfortunate mess of history. |
|
Readable.prototype.wrap = function (stream) { |
|
var _this = this; |
|
|
|
var state = this._readableState; |
|
var paused = false; |
|
|
|
stream.on('end', function () { |
|
debug('wrapped end'); |
|
if (state.decoder && !state.ended) { |
|
var chunk = state.decoder.end(); |
|
if (chunk && chunk.length) _this.push(chunk); |
|
} |
|
|
|
_this.push(null); |
|
}); |
|
|
|
stream.on('data', function (chunk) { |
|
debug('wrapped data'); |
|
if (state.decoder) chunk = state.decoder.write(chunk); |
|
|
|
// don't skip over falsy values in objectMode |
|
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; |
|
|
|
var ret = _this.push(chunk); |
|
if (!ret) { |
|
paused = true; |
|
stream.pause(); |
|
} |
|
}); |
|
|
|
// proxy all the other methods. |
|
// important when wrapping filters and duplexes. |
|
for (var i in stream) { |
|
if (this[i] === undefined && typeof stream[i] === 'function') { |
|
this[i] = function (method) { |
|
return function () { |
|
return stream[method].apply(stream, arguments); |
|
}; |
|
}(i); |
|
} |
|
} |
|
|
|
// proxy certain important events. |
|
for (var n = 0; n < kProxyEvents.length; n++) { |
|
stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); |
|
} |
|
|
|
// when we try to consume some more bytes, simply unpause the |
|
// underlying stream. |
|
this._read = function (n) { |
|
debug('wrapped _read', n); |
|
if (paused) { |
|
paused = false; |
|
stream.resume(); |
|
} |
|
}; |
|
|
|
return this; |
|
}; |
|
|
|
Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { |
|
// making it explicit this property is not enumerable |
|
// because otherwise some prototype manipulation in |
|
// userland will fail |
|
enumerable: false, |
|
get: function () { |
|
return this._readableState.highWaterMark; |
|
} |
|
}); |
|
|
|
// exposed for testing purposes only. |
|
Readable._fromList = fromList; |
|
|
|
// Pluck off n bytes from an array of buffers. |
|
// Length is the combined lengths of all the buffers in the list. |
|
// This function is designed to be inlinable, so please take care when making |
|
// changes to the function body. |
|
function fromList(n, state) { |
|
// nothing buffered |
|
if (state.length === 0) return null; |
|
|
|
var ret; |
|
if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { |
|
// read it all, truncate the list |
|
if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); |
|
state.buffer.clear(); |
|
} else { |
|
// read part of list |
|
ret = fromListPartial(n, state.buffer, state.decoder); |
|
} |
|
|
|
return ret; |
|
} |
|
|
|
// Extracts only enough buffered data to satisfy the amount requested. |
|
// This function is designed to be inlinable, so please take care when making |
|
// changes to the function body. |
|
function fromListPartial(n, list, hasStrings) { |
|
var ret; |
|
if (n < list.head.data.length) { |
|
// slice is the same for buffers and strings |
|
ret = list.head.data.slice(0, n); |
|
list.head.data = list.head.data.slice(n); |
|
} else if (n === list.head.data.length) { |
|
// first chunk is a perfect match |
|
ret = list.shift(); |
|
} else { |
|
// result spans more than one buffer |
|
ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); |
|
} |
|
return ret; |
|
} |
|
|
|
// Copies a specified amount of characters from the list of buffered data |
|
// chunks. |
|
// This function is designed to be inlinable, so please take care when making |
|
// changes to the function body. |
|
function copyFromBufferString(n, list) { |
|
var p = list.head; |
|
var c = 1; |
|
var ret = p.data; |
|
n -= ret.length; |
|
while (p = p.next) { |
|
var str = p.data; |
|
var nb = n > str.length ? str.length : n; |
|
if (nb === str.length) ret += str;else ret += str.slice(0, n); |
|
n -= nb; |
|
if (n === 0) { |
|
if (nb === str.length) { |
|
++c; |
|
if (p.next) list.head = p.next;else list.head = list.tail = null; |
|
} else { |
|
list.head = p; |
|
p.data = str.slice(nb); |
|
} |
|
break; |
|
} |
|
++c; |
|
} |
|
list.length -= c; |
|
return ret; |
|
} |
|
|
|
// Copies a specified amount of bytes from the list of buffered data chunks. |
|
// This function is designed to be inlinable, so please take care when making |
|
// changes to the function body. |
|
function copyFromBuffer(n, list) { |
|
var ret = Buffer.allocUnsafe(n); |
|
var p = list.head; |
|
var c = 1; |
|
p.data.copy(ret); |
|
n -= p.data.length; |
|
while (p = p.next) { |
|
var buf = p.data; |
|
var nb = n > buf.length ? buf.length : n; |
|
buf.copy(ret, ret.length - n, 0, nb); |
|
n -= nb; |
|
if (n === 0) { |
|
if (nb === buf.length) { |
|
++c; |
|
if (p.next) list.head = p.next;else list.head = list.tail = null; |
|
} else { |
|
list.head = p; |
|
p.data = buf.slice(nb); |
|
} |
|
break; |
|
} |
|
++c; |
|
} |
|
list.length -= c; |
|
return ret; |
|
} |
|
|
|
function endReadable(stream) { |
|
var state = stream._readableState; |
|
|
|
// If we get here before consuming all the bytes, then that is a |
|
// bug in node. Should never happen. |
|
if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); |
|
|
|
if (!state.endEmitted) { |
|
state.ended = true; |
|
pna.nextTick(endReadableNT, state, stream); |
|
} |
|
} |
|
|
|
function endReadableNT(state, stream) { |
|
// Check that we didn't get one last unshift. |
|
if (!state.endEmitted && state.length === 0) { |
|
state.endEmitted = true; |
|
stream.readable = false; |
|
stream.emit('end'); |
|
} |
|
} |
|
|
|
function indexOf(xs, x) { |
|
for (var i = 0, l = xs.length; i < l; i++) { |
|
if (xs[i] === x) return i; |
|
} |
|
return -1; |
|
} |