import { IProduce, IProduceWithPatches, Immer, Draft, Immutable } from "./internal"; export { Draft, Immutable, Patch, PatchListener, original, current, isDraft, isDraftable, NOTHING as nothing, DRAFTABLE as immerable, freeze } from "./internal"; /** * The `produce` function takes a value and a "recipe function" (whose * return value often depends on the base state). The recipe function is * free to mutate its first argument however it wants. All mutations are * only ever applied to a __copy__ of the base state. * * Pass only a function to create a "curried producer" which relieves you * from passing the recipe function every time. * * Only plain objects and arrays are made mutable. All other objects are * considered uncopyable. * * Note: This function is __bound__ to its `Immer` instance. * * @param {any} base - the initial state * @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified * @param {Function} patchListener - optional function that will be called with all the patches produced here * @returns {any} a new state, or the initial state if nothing was modified */ export declare const produce: IProduce; export default produce; /** * Like `produce`, but `produceWithPatches` always returns a tuple * [nextState, patches, inversePatches] (instead of just the next state) */ export declare const produceWithPatches: IProduceWithPatches; /** * Pass true to automatically freeze all copies created by Immer. * * Always freeze by default, even in production mode */ export declare const setAutoFreeze: (value: boolean) => void; /** * Pass true to use the ES2015 `Proxy` class when creating drafts, which is * always faster than using ES5 proxies. * * By default, feature detection is used, so calling this is rarely necessary. */ export declare const setUseProxies: (value: boolean) => void; /** * Apply an array of Immer patches to the first argument. * * This function is a producer, which means copy-on-write is in effect. */ export declare const applyPatches: (base: T, patches: import("./internal").Patch[]) => T; /** * Create an Immer draft from the given base state, which may be a draft itself. * The draft can be modified until you finalize it with the `finishDraft` function. */ export declare const createDraft: (base: T) => Draft; /** * Finalize an Immer draft from a `createDraft` call, returning the base state * (if no changes were made) or a modified copy. The draft must *not* be * mutated afterwards. * * Pass a function as the 2nd argument to generate Immer patches based on the * changes that were made. */ export declare const finishDraft: (draft: D, patchListener?: import("./internal").PatchListener | undefined) => D extends Draft ? T : never; /** * This function is actually a no-op, but can be used to cast an immutable type * to an draft type and make TypeScript happy * * @param value */ export declare function castDraft(value: T): Draft; /** * This function is actually a no-op, but can be used to cast a mutable type * to an immutable type and make TypeScript happy * @param value */ export declare function castImmutable(value: T): Immutable; export { Immer }; export { enableES5 } from "./plugins/es5"; export { enablePatches } from "./plugins/patches"; export { enableMapSet } from "./plugins/mapset"; export { enableAllPlugins } from "./plugins/all"; //# sourceMappingURL=immer.d.ts.map