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106 lines
4.3 KiB
106 lines
4.3 KiB
2 years ago
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# tiny-invariant 🔬💥
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[![Build Status](https://travis-ci.org/alexreardon/tiny-invariant.svg?branch=master)](https://travis-ci.org/alexreardon/tiny-invariant)
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[![npm](https://img.shields.io/npm/v/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant) [![dependencies](https://david-dm.org/alexreardon/tiny-invariant.svg)](https://david-dm.org/alexreardon/tiny-invariant)
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![types](https://img.shields.io/badge/types-typescript%20%7C%20flow-blueviolet)
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[![minzip](https://img.shields.io/bundlephobia/minzip/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant)
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[![Downloads per month](https://img.shields.io/npm/dm/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant)
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A tiny [`invariant`](https://www.npmjs.com/package/invariant) alternative.
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## What is `invariant`?
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An `invariant` function takes a value, and if the value is [falsy](https://github.com/getify/You-Dont-Know-JS/blob/bdbe570600d4e1107d0b131787903ca1c9ec8140/up%20%26%20going/ch2.md#truthy--falsy) then the `invariant` function will throw. If the value is [truthy](https://github.com/getify/You-Dont-Know-JS/blob/bdbe570600d4e1107d0b131787903ca1c9ec8140/up%20%26%20going/ch2.md#truthy--falsy), then the function will not throw.
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```js
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import invariant from 'tiny-invariant';
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invariant(truthyValue, 'This should not throw!');
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invariant(falsyValue, 'This will throw!');
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// Error('Invariant violation: This will throw!');
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```
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You can also provide a function to generate your message, for when your message is expensive to create
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```js
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import invariant from 'tiny-invariant';
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invariant(value, () => getExpensiveMessage());
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```
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## Why `tiny-invariant`?
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The [`library: invariant`](https://www.npmjs.com/package/invariant) supports passing in arguments to the `invariant` function in a sprintf style `(condition, format, a, b, c, d, e, f)`. It has internal logic to execute the sprintf substitutions. The sprintf logic is not removed in production builds. `tiny-invariant` has dropped all of the sprintf logic. `tiny-invariant` allows you to pass a single string message. With [template literals](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) there is really no need for a custom message formatter to be built into the library. If you need a multi part message you can just do this: `invariant(condition, 'Hello, ${name} - how are you today?')`
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## Type narrowing
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`tiny-invariant` is useful for correctly narrowing types for `flow` and `typescript`
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```ts
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const value: Person | null = { name: 'Alex' }; // type of value == 'Person | null'
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invariant(value, 'Expected value to be a person');
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// type of value has been narrowed to 'Person'
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```
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## API: `(condition: any, message?: string | (() => string)) => void`
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- `condition` is required and can be anything
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- `message` optional `string` or a function that returns a `string` (`() => string`)
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## Installation
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```bash
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# yarn
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yarn add tiny-invariant
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# npm
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npm add tiny-invariant --save
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```
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## Dropping your `message` for kb savings!
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Big idea: you will want your compiler to convert this code:
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```js
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invariant(condition, 'My cool message that takes up a lot of kbs');
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```
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Into this:
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```js
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if (!condition) {
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if ('production' !== process.env.NODE_ENV) {
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invariant(false, 'My cool message that takes up a lot of kbs');
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} else {
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invariant(false);
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}
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}
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```
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- **Babel**: recommend [`babel-plugin-dev-expression`](https://www.npmjs.com/package/babel-plugin-dev-expression)
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- **TypeScript**: recommend [`tsdx`](https://github.com/jaredpalmer/tsdx#invariant) (or you can run `babel-plugin-dev-expression` after TypeScript compiling)
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Your bundler can then drop the code in the `"production" !== process.env.NODE_ENV` block for your production builds to end up with this:
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```js
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if (!condition) {
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invariant(false);
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}
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```
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- rollup: use [rollup-plugin-replace](https://github.com/rollup/rollup-plugin-replace) and set `NODE_ENV` to `production` and then `rollup` will treeshake out the unused code
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- Webpack: [instructions](https://webpack.js.org/guides/production/#specify-the-mode)
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## Builds
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- We have a `es` (EcmaScript module) build
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- We have a `cjs` (CommonJS) build
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- We have a `umd` (Universal module definition) build in case you needed it
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We expect `process.env.NODE_ENV` to be available at module compilation. We cache this value
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## That's it!
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🤘
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