You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
371 lines
13 KiB
371 lines
13 KiB
2 years ago
|
# websocket-driver [![Build Status](https://travis-ci.org/faye/websocket-driver-node.svg)](https://travis-ci.org/faye/websocket-driver-node)
|
||
|
|
||
|
This module provides a complete implementation of the WebSocket protocols that
|
||
|
can be hooked up to any I/O stream. It aims to simplify things by decoupling the
|
||
|
protocol details from the I/O layer, such that users only need to implement code
|
||
|
to stream data in and out of it without needing to know anything about how the
|
||
|
protocol actually works. Think of it as a complete WebSocket system with
|
||
|
pluggable I/O.
|
||
|
|
||
|
Due to this design, you get a lot of things for free. In particular, if you hook
|
||
|
this module up to some I/O object, it will do all of this for you:
|
||
|
|
||
|
- Select the correct server-side driver to talk to the client
|
||
|
- Generate and send both server- and client-side handshakes
|
||
|
- Recognize when the handshake phase completes and the WS protocol begins
|
||
|
- Negotiate subprotocol selection based on `Sec-WebSocket-Protocol`
|
||
|
- Negotiate and use extensions via the
|
||
|
[websocket-extensions](https://github.com/faye/websocket-extensions-node)
|
||
|
module
|
||
|
- Buffer sent messages until the handshake process is finished
|
||
|
- Deal with proxies that defer delivery of the draft-76 handshake body
|
||
|
- Notify you when the socket is open and closed and when messages arrive
|
||
|
- Recombine fragmented messages
|
||
|
- Dispatch text, binary, ping, pong and close frames
|
||
|
- Manage the socket-closing handshake process
|
||
|
- Automatically reply to ping frames with a matching pong
|
||
|
- Apply masking to messages sent by the client
|
||
|
|
||
|
This library was originally extracted from the [Faye](http://faye.jcoglan.com)
|
||
|
project but now aims to provide simple WebSocket support for any Node-based
|
||
|
project.
|
||
|
|
||
|
|
||
|
## Installation
|
||
|
|
||
|
```
|
||
|
$ npm install websocket-driver
|
||
|
```
|
||
|
|
||
|
|
||
|
## Usage
|
||
|
|
||
|
This module provides protocol drivers that have the same interface on the server
|
||
|
and on the client. A WebSocket driver is an object with two duplex streams
|
||
|
attached; one for incoming/outgoing messages and one for managing the wire
|
||
|
protocol over an I/O stream. The full API is described below.
|
||
|
|
||
|
|
||
|
### Server-side with HTTP
|
||
|
|
||
|
A Node webserver emits a special event for 'upgrade' requests, and this is where
|
||
|
you should handle WebSockets. You first check whether the request is a
|
||
|
WebSocket, and if so you can create a driver and attach the request's I/O stream
|
||
|
to it.
|
||
|
|
||
|
```js
|
||
|
var http = require('http'),
|
||
|
websocket = require('websocket-driver');
|
||
|
|
||
|
var server = http.createServer();
|
||
|
|
||
|
server.on('upgrade', function(request, socket, body) {
|
||
|
if (!websocket.isWebSocket(request)) return;
|
||
|
|
||
|
var driver = websocket.http(request);
|
||
|
|
||
|
driver.io.write(body);
|
||
|
socket.pipe(driver.io).pipe(socket);
|
||
|
|
||
|
driver.messages.on('data', function(message) {
|
||
|
console.log('Got a message', message);
|
||
|
});
|
||
|
|
||
|
driver.start();
|
||
|
});
|
||
|
```
|
||
|
|
||
|
Note the line `driver.io.write(body)` - you must pass the `body` buffer to the
|
||
|
socket driver in order to make certain versions of the protocol work.
|
||
|
|
||
|
|
||
|
### Server-side with TCP
|
||
|
|
||
|
You can also handle WebSocket connections in a bare TCP server, if you're not
|
||
|
using an HTTP server and don't want to implement HTTP parsing yourself.
|
||
|
|
||
|
The driver will emit a `connect` event when a request is received, and at this
|
||
|
point you can detect whether it's a WebSocket and handle it as such. Here's an
|
||
|
example using the Node `net` module:
|
||
|
|
||
|
```js
|
||
|
var net = require('net'),
|
||
|
websocket = require('websocket-driver');
|
||
|
|
||
|
var server = net.createServer(function(connection) {
|
||
|
var driver = websocket.server();
|
||
|
|
||
|
driver.on('connect', function() {
|
||
|
if (websocket.isWebSocket(driver)) {
|
||
|
driver.start();
|
||
|
} else {
|
||
|
// handle other HTTP requests
|
||
|
}
|
||
|
});
|
||
|
|
||
|
driver.on('close', function() { connection.end() });
|
||
|
connection.on('error', function() {});
|
||
|
|
||
|
connection.pipe(driver.io).pipe(connection);
|
||
|
|
||
|
driver.messages.pipe(driver.messages);
|
||
|
});
|
||
|
|
||
|
server.listen(4180);
|
||
|
```
|
||
|
|
||
|
In the `connect` event, the driver gains several properties to describe the
|
||
|
request, similar to a Node request object, such as `method`, `url` and
|
||
|
`headers`. However you should remember it's not a real request object; you
|
||
|
cannot write data to it, it only tells you what request data we parsed from the
|
||
|
input.
|
||
|
|
||
|
If the request has a body, it will be in the `driver.body` buffer, but only as
|
||
|
much of the body as has been piped into the driver when the `connect` event
|
||
|
fires.
|
||
|
|
||
|
|
||
|
### Client-side
|
||
|
|
||
|
Similarly, to implement a WebSocket client you just need to make a driver by
|
||
|
passing in a URL. After this you use the driver API as described below to
|
||
|
process incoming data and send outgoing data.
|
||
|
|
||
|
|
||
|
```js
|
||
|
var net = require('net'),
|
||
|
websocket = require('websocket-driver');
|
||
|
|
||
|
var driver = websocket.client('ws://www.example.com/socket'),
|
||
|
tcp = net.connect(80, 'www.example.com');
|
||
|
|
||
|
tcp.pipe(driver.io).pipe(tcp);
|
||
|
|
||
|
tcp.on('connect', function() {
|
||
|
driver.start();
|
||
|
});
|
||
|
|
||
|
driver.messages.on('data', function(message) {
|
||
|
console.log('Got a message', message);
|
||
|
});
|
||
|
```
|
||
|
|
||
|
Client drivers have two additional properties for reading the HTTP data that was
|
||
|
sent back by the server:
|
||
|
|
||
|
- `driver.statusCode` - the integer value of the HTTP status code
|
||
|
- `driver.headers` - an object containing the response headers
|
||
|
|
||
|
|
||
|
### HTTP Proxies
|
||
|
|
||
|
The client driver supports connections via HTTP proxies using the `CONNECT`
|
||
|
method. Instead of sending the WebSocket handshake immediately, it will send a
|
||
|
`CONNECT` request, wait for a `200` response, and then proceed as normal.
|
||
|
|
||
|
To use this feature, call `driver.proxy(url)` where `url` is the origin of the
|
||
|
proxy, including a username and password if required. This produces a duplex
|
||
|
stream that you should pipe in and out of your TCP connection to the proxy
|
||
|
server. When the proxy emits `connect`, you can then pipe `driver.io` to your
|
||
|
TCP stream and call `driver.start()`.
|
||
|
|
||
|
```js
|
||
|
var net = require('net'),
|
||
|
websocket = require('websocket-driver');
|
||
|
|
||
|
var driver = websocket.client('ws://www.example.com/socket'),
|
||
|
proxy = driver.proxy('http://username:password@proxy.example.com'),
|
||
|
tcp = net.connect(80, 'proxy.example.com');
|
||
|
|
||
|
tcp.pipe(proxy).pipe(tcp, { end: false });
|
||
|
|
||
|
tcp.on('connect', function() {
|
||
|
proxy.start();
|
||
|
});
|
||
|
|
||
|
proxy.on('connect', function() {
|
||
|
driver.io.pipe(tcp).pipe(driver.io);
|
||
|
driver.start();
|
||
|
});
|
||
|
|
||
|
driver.messages.on('data', function(message) {
|
||
|
console.log('Got a message', message);
|
||
|
});
|
||
|
```
|
||
|
|
||
|
The proxy's `connect` event is also where you should perform a TLS handshake on
|
||
|
your TCP stream, if you are connecting to a `wss:` endpoint.
|
||
|
|
||
|
In the event that proxy connection fails, `proxy` will emit an `error`. You can
|
||
|
inspect the proxy's response via `proxy.statusCode` and `proxy.headers`.
|
||
|
|
||
|
```js
|
||
|
proxy.on('error', function(error) {
|
||
|
console.error(error.message);
|
||
|
console.log(proxy.statusCode);
|
||
|
console.log(proxy.headers);
|
||
|
});
|
||
|
```
|
||
|
|
||
|
Before calling `proxy.start()` you can set custom headers using
|
||
|
`proxy.setHeader()`:
|
||
|
|
||
|
```js
|
||
|
proxy.setHeader('User-Agent', 'node');
|
||
|
proxy.start();
|
||
|
```
|
||
|
|
||
|
|
||
|
### Driver API
|
||
|
|
||
|
Drivers are created using one of the following methods:
|
||
|
|
||
|
```js
|
||
|
driver = websocket.http(request, options)
|
||
|
driver = websocket.server(options)
|
||
|
driver = websocket.client(url, options)
|
||
|
```
|
||
|
|
||
|
The `http` method returns a driver chosen using the headers from a Node HTTP
|
||
|
request object. The `server` method returns a driver that will parse an HTTP
|
||
|
request and then decide which driver to use for it using the `http` method. The
|
||
|
`client` method always returns a driver for the RFC version of the protocol with
|
||
|
masking enabled on outgoing frames.
|
||
|
|
||
|
The `options` argument is optional, and is an object. It may contain the
|
||
|
following fields:
|
||
|
|
||
|
- `maxLength` - the maximum allowed size of incoming message frames, in bytes.
|
||
|
The default value is `2^26 - 1`, or 1 byte short of 64 MiB.
|
||
|
- `protocols` - an array of strings representing acceptable subprotocols for use
|
||
|
over the socket. The driver will negotiate one of these to use via the
|
||
|
`Sec-WebSocket-Protocol` header if supported by the other peer.
|
||
|
|
||
|
A driver has two duplex streams attached to it:
|
||
|
|
||
|
- **`driver.io`** - this stream should be attached to an I/O socket like a TCP
|
||
|
stream. Pipe incoming TCP chunks to this stream for them to be parsed, and
|
||
|
pipe this stream back into TCP to send outgoing frames.
|
||
|
- **`driver.messages`** - this stream emits messages received over the
|
||
|
WebSocket. Writing to it sends messages to the other peer by emitting frames
|
||
|
via the `driver.io` stream.
|
||
|
|
||
|
All drivers respond to the following API methods, but some of them are no-ops
|
||
|
depending on whether the client supports the behaviour.
|
||
|
|
||
|
Note that most of these methods are commands: if they produce data that should
|
||
|
be sent over the socket, they will give this to you by emitting `data` events on
|
||
|
the `driver.io` stream.
|
||
|
|
||
|
#### `driver.on('open', function(event) {})`
|
||
|
|
||
|
Adds a callback to execute when the socket becomes open.
|
||
|
|
||
|
#### `driver.on('message', function(event) {})`
|
||
|
|
||
|
Adds a callback to execute when a message is received. `event` will have a
|
||
|
`data` attribute containing either a string in the case of a text message or a
|
||
|
`Buffer` in the case of a binary message.
|
||
|
|
||
|
You can also listen for messages using the `driver.messages.on('data')` event,
|
||
|
which emits strings for text messages and buffers for binary messages.
|
||
|
|
||
|
#### `driver.on('error', function(event) {})`
|
||
|
|
||
|
Adds a callback to execute when a protocol error occurs due to the other peer
|
||
|
sending an invalid byte sequence. `event` will have a `message` attribute
|
||
|
describing the error.
|
||
|
|
||
|
#### `driver.on('close', function(event) {})`
|
||
|
|
||
|
Adds a callback to execute when the socket becomes closed. The `event` object
|
||
|
has `code` and `reason` attributes.
|
||
|
|
||
|
#### `driver.on('ping', function(event) {})`
|
||
|
|
||
|
Adds a callback block to execute when a ping is received. You do not need to
|
||
|
handle this by sending a pong frame yourself; the driver handles this for you.
|
||
|
|
||
|
#### `driver.on('pong', function(event) {})`
|
||
|
|
||
|
Adds a callback block to execute when a pong is received. If this was in
|
||
|
response to a ping you sent, you can also handle this event via the
|
||
|
`driver.ping(message, function() { ... })` callback.
|
||
|
|
||
|
#### `driver.addExtension(extension)`
|
||
|
|
||
|
Registers a protocol extension whose operation will be negotiated via the
|
||
|
`Sec-WebSocket-Extensions` header. `extension` is any extension compatible with
|
||
|
the [websocket-extensions](https://github.com/faye/websocket-extensions-node)
|
||
|
framework.
|
||
|
|
||
|
#### `driver.setHeader(name, value)`
|
||
|
|
||
|
Sets a custom header to be sent as part of the handshake response, either from
|
||
|
the server or from the client. Must be called before `start()`, since this is
|
||
|
when the headers are serialized and sent.
|
||
|
|
||
|
#### `driver.start()`
|
||
|
|
||
|
Initiates the protocol by sending the handshake - either the response for a
|
||
|
server-side driver or the request for a client-side one. This should be the
|
||
|
first method you invoke. Returns `true` if and only if a handshake was sent.
|
||
|
|
||
|
#### `driver.parse(string)`
|
||
|
|
||
|
Takes a string and parses it, potentially resulting in message events being
|
||
|
emitted (see `on('message')` above) or in data being sent to `driver.io`. You
|
||
|
should send all data you receive via I/O to this method by piping a stream into
|
||
|
`driver.io`.
|
||
|
|
||
|
#### `driver.text(string)`
|
||
|
|
||
|
Sends a text message over the socket. If the socket handshake is not yet
|
||
|
complete, the message will be queued until it is. Returns `true` if the message
|
||
|
was sent or queued, and `false` if the socket can no longer send messages.
|
||
|
|
||
|
This method is equivalent to `driver.messages.write(string)`.
|
||
|
|
||
|
#### `driver.binary(buffer)`
|
||
|
|
||
|
Takes a `Buffer` and sends it as a binary message. Will queue and return `true`
|
||
|
or `false` the same way as the `text` method. It will also return `false` if the
|
||
|
driver does not support binary messages.
|
||
|
|
||
|
This method is equivalent to `driver.messages.write(buffer)`.
|
||
|
|
||
|
#### `driver.ping(string = '', function() {})`
|
||
|
|
||
|
Sends a ping frame over the socket, queueing it if necessary. `string` and the
|
||
|
callback are both optional. If a callback is given, it will be invoked when the
|
||
|
socket receives a pong frame whose content matches `string`. Returns `false` if
|
||
|
frames can no longer be sent, or if the driver does not support ping/pong.
|
||
|
|
||
|
#### `driver.pong(string = '')`
|
||
|
|
||
|
Sends a pong frame over the socket, queueing it if necessary. `string` is
|
||
|
optional. Returns `false` if frames can no longer be sent, or if the driver does
|
||
|
not support ping/pong.
|
||
|
|
||
|
You don't need to call this when a ping frame is received; pings are replied to
|
||
|
automatically by the driver. This method is for sending unsolicited pongs.
|
||
|
|
||
|
#### `driver.close()`
|
||
|
|
||
|
Initiates the closing handshake if the socket is still open. For drivers with no
|
||
|
closing handshake, this will result in the immediate execution of the
|
||
|
`on('close')` driver. For drivers with a closing handshake, this sends a closing
|
||
|
frame and `emit('close')` will execute when a response is received or a protocol
|
||
|
error occurs.
|
||
|
|
||
|
#### `driver.version`
|
||
|
|
||
|
Returns the WebSocket version in use as a string. Will either be `hixie-75`,
|
||
|
`hixie-76` or `hybi-$version`.
|
||
|
|
||
|
#### `driver.protocol`
|
||
|
|
||
|
Returns a string containing the selected subprotocol, if any was agreed upon
|
||
|
using the `Sec-WebSocket-Protocol` mechanism. This value becomes available after
|
||
|
`emit('open')` has fired.
|