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101 lines
2.9 KiB
101 lines
2.9 KiB
2 years ago
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/* global __react_refresh_error_overlay__, __react_refresh_socket__, __resourceQuery */
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const events = require('./utils/errorEventHandlers.js');
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const formatWebpackErrors = require('./utils/formatWebpackErrors.js');
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const runWithPatchedUrl = require('./utils/patchUrl.js');
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const runWithRetry = require('./utils/retry.js');
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// Setup error states
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let isHotReload = false;
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let hasRuntimeErrors = false;
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/**
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* Try dismissing the compile error overlay.
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* This will also reset runtime error records (if any),
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* because we have new source to evaluate.
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* @returns {void}
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*/
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function tryDismissErrorOverlay() {
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__react_refresh_error_overlay__.clearCompileError();
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__react_refresh_error_overlay__.clearRuntimeErrors(!hasRuntimeErrors);
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hasRuntimeErrors = false;
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}
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/**
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* A function called after a compile success signal is received from Webpack.
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* @returns {void}
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*/
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function handleCompileSuccess() {
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isHotReload = true;
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if (isHotReload) {
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tryDismissErrorOverlay();
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}
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}
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/**
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* A function called after a compile errored signal is received from Webpack.
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* @param {string[]} errors
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* @returns {void}
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*/
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function handleCompileErrors(errors) {
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isHotReload = true;
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const formattedErrors = formatWebpackErrors(errors);
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// Only show the first error
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__react_refresh_error_overlay__.showCompileError(formattedErrors[0]);
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}
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/**
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* Handles compilation messages from Webpack.
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* Integrates with a compile error overlay.
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* @param {*} message A Webpack HMR message sent via WebSockets.
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* @returns {void}
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*/
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function compileMessageHandler(message) {
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switch (message.type) {
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case 'ok':
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case 'still-ok':
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case 'warnings': {
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// TODO: Implement handling for warnings
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handleCompileSuccess();
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break;
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}
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case 'errors': {
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handleCompileErrors(message.data);
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break;
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}
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default: {
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// Do nothing.
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}
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}
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}
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if (process.env.NODE_ENV !== 'production') {
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if (typeof window !== 'undefined') {
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runWithPatchedUrl(function setupOverlay() {
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// Only register if no other overlay have been registered
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if (!window.__reactRefreshOverlayInjected && __react_refresh_socket__) {
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// Registers handlers for compile errors with retry -
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// This is to prevent mismatching injection order causing errors to be thrown
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runWithRetry(function initSocket() {
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__react_refresh_socket__.init(compileMessageHandler, __resourceQuery);
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}, 3);
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// Registers handlers for runtime errors
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events.handleError(function handleError(error) {
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hasRuntimeErrors = true;
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__react_refresh_error_overlay__.handleRuntimeError(error);
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});
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events.handleUnhandledRejection(function handleUnhandledPromiseRejection(error) {
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hasRuntimeErrors = true;
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__react_refresh_error_overlay__.handleRuntimeError(error);
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});
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// Mark overlay as injected to prevent double-injection
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window.__reactRefreshOverlayInjected = true;
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}
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});
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}
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}
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