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165 lines
5.6 KiB
165 lines
5.6 KiB
/** |
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* @fileoverview Counts the cyclomatic complexity of each function of the script. See http://en.wikipedia.org/wiki/Cyclomatic_complexity. |
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* Counts the number of if, conditional, for, while, try, switch/case, |
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* @author Patrick Brosset |
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*/ |
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"use strict"; |
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//------------------------------------------------------------------------------ |
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// Requirements |
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//------------------------------------------------------------------------------ |
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const astUtils = require("./utils/ast-utils"); |
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const { upperCaseFirst } = require("../shared/string-utils"); |
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//------------------------------------------------------------------------------ |
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// Rule Definition |
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//------------------------------------------------------------------------------ |
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/** @type {import('../shared/types').Rule} */ |
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module.exports = { |
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meta: { |
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type: "suggestion", |
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docs: { |
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description: "Enforce a maximum cyclomatic complexity allowed in a program", |
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recommended: false, |
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url: "https://eslint.org/docs/rules/complexity" |
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}, |
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schema: [ |
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{ |
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oneOf: [ |
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{ |
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type: "integer", |
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minimum: 0 |
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}, |
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{ |
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type: "object", |
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properties: { |
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maximum: { |
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type: "integer", |
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minimum: 0 |
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}, |
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max: { |
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type: "integer", |
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minimum: 0 |
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} |
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}, |
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additionalProperties: false |
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} |
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] |
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} |
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], |
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messages: { |
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complex: "{{name}} has a complexity of {{complexity}}. Maximum allowed is {{max}}." |
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} |
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}, |
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create(context) { |
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const option = context.options[0]; |
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let THRESHOLD = 20; |
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if ( |
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typeof option === "object" && |
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(Object.prototype.hasOwnProperty.call(option, "maximum") || Object.prototype.hasOwnProperty.call(option, "max")) |
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) { |
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THRESHOLD = option.maximum || option.max; |
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} else if (typeof option === "number") { |
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THRESHOLD = option; |
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} |
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//-------------------------------------------------------------------------- |
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// Helpers |
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//-------------------------------------------------------------------------- |
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// Using a stack to store complexity per code path |
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const complexities = []; |
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/** |
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* Increase the complexity of the code path in context |
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* @returns {void} |
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* @private |
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*/ |
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function increaseComplexity() { |
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complexities[complexities.length - 1]++; |
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} |
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//-------------------------------------------------------------------------- |
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// Public API |
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//-------------------------------------------------------------------------- |
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return { |
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onCodePathStart() { |
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// The initial complexity is 1, representing one execution path in the CodePath |
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complexities.push(1); |
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}, |
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// Each branching in the code adds 1 to the complexity |
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CatchClause: increaseComplexity, |
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ConditionalExpression: increaseComplexity, |
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LogicalExpression: increaseComplexity, |
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ForStatement: increaseComplexity, |
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ForInStatement: increaseComplexity, |
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ForOfStatement: increaseComplexity, |
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IfStatement: increaseComplexity, |
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WhileStatement: increaseComplexity, |
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DoWhileStatement: increaseComplexity, |
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// Avoid `default` |
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"SwitchCase[test]": increaseComplexity, |
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// Logical assignment operators have short-circuiting behavior |
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AssignmentExpression(node) { |
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if (astUtils.isLogicalAssignmentOperator(node.operator)) { |
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increaseComplexity(); |
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} |
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}, |
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onCodePathEnd(codePath, node) { |
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const complexity = complexities.pop(); |
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/* |
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* This rule only evaluates complexity of functions, so "program" is excluded. |
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* Class field initializers and class static blocks are implicit functions. Therefore, |
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* they shouldn't contribute to the enclosing function's complexity, but their |
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* own complexity should be evaluated. |
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*/ |
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if ( |
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codePath.origin !== "function" && |
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codePath.origin !== "class-field-initializer" && |
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codePath.origin !== "class-static-block" |
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) { |
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return; |
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} |
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if (complexity > THRESHOLD) { |
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let name; |
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if (codePath.origin === "class-field-initializer") { |
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name = "class field initializer"; |
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} else if (codePath.origin === "class-static-block") { |
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name = "class static block"; |
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} else { |
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name = astUtils.getFunctionNameWithKind(node); |
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} |
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context.report({ |
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node, |
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messageId: "complex", |
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data: { |
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name: upperCaseFirst(name), |
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complexity, |
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max: THRESHOLD |
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} |
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}); |
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} |
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} |
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}; |
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} |
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};
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