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type Tail<T extends any[]> = ((...t: T) => any) extends (
_: any,
...tail: infer TT
) => any
? TT
: []
type PrimitiveType = number | string | boolean
/** Object types that should never be mapped */
type AtomicObject =
| Function
| WeakMap<any, any>
| WeakSet<any>
| Promise<any>
| Date
| RegExp
export type Draft<T> = T extends PrimitiveType
? T
: T extends AtomicObject
? T
: T extends Map<infer K, infer V>
? DraftMap<K, V>
: T extends Set<infer V>
? DraftSet<V>
: T extends object
? {-readonly [K in keyof T]: Draft<T[K]>}
: T
// Inline these in ts 3.7
interface DraftMap<K, V> extends Map<Draft<K>, Draft<V>> {}
// Inline these in ts 3.7
interface DraftSet<V> extends Set<Draft<V>> {}
/** Convert a mutable type into a readonly type */
export type Immutable<T> = T extends PrimitiveType
? T
: T extends AtomicObject
? T
: T extends Map<infer K, infer V> // Ideally, but wait for TS 3.7: ? Omit<ImmutableMap<K, V>, "set" | "delete" | "clear">
? ImmutableMap<K, V>
: T extends Set<infer V> // Ideally, but wait for TS 3.7: ? Omit<ImmutableSet<V>, "add" | "delete" | "clear">
? ImmutableSet<V>
: T extends object
? {readonly [K in keyof T]: Immutable<T[K]>}
: T
interface ImmutableMap<K, V> extends Map<Immutable<K>, Immutable<V>> {}
interface ImmutableSet<V> extends Set<Immutable<V>> {}
export interface Patch {
op: "replace" | "remove" | "add"
path: (string | number)[]
value?: any
}
export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void
/** Converts `nothing` into `undefined` */
type FromNothing<T> = T extends Nothing ? undefined : T
/** The inferred return type of `produce` */
export type Produced<Base, Return> = Return extends void
? Base
: Return extends Promise<infer Result>
? Promise<Result extends void ? Base : FromNothing<Result>>
: FromNothing<Return>
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
export interface IProduce {
/** Curried producer */
<
Recipe extends (...args: any[]) => any,
Params extends any[] = Parameters<Recipe>,
T = Params[0]
>(
recipe: Recipe
): <Base extends Immutable<T>>(
base: Base,
...rest: Tail<Params>
) => Produced<Base, ReturnType<Recipe>>
// ^ by making the returned type generic, the actual type of the passed in object is preferred
// over the type used in the recipe. However, it does have to satisfy the immutable version used in the recipe
// Note: the type of S is the widened version of T, so it can have more props than T, but that is technically actually correct!
/** Curried producer with initial state */
<
Recipe extends (...args: any[]) => any,
Params extends any[] = Parameters<Recipe>,
T = Params[0]
>(
recipe: Recipe,
initialState: Immutable<T>
): <Base extends Immutable<T>>(
base?: Base,
...rest: Tail<Params>
) => Produced<Base, ReturnType<Recipe>>
/** Normal producer */
<Base, D = Draft<Base>, Return = void>(
base: Base,
recipe: (draft: D) => Return,
listener?: PatchListener
): Produced<Base, Return>
}
export const produce: IProduce
export default produce
/**
* Like `produce`, but instead of just returning the new state,
* a tuple is returned with [nextState, patches, inversePatches]
*
* Like produce, this function supports currying
*/
export interface IProduceWithPatches {
/** Curried producer */
<
Recipe extends (...args: any[]) => any,
Params extends any[] = Parameters<Recipe>,
T = Params[0]
>(
recipe: Recipe
): <Base extends Immutable<T>>(
base: Base,
...rest: Tail<Params>
) => [Produced<Base, ReturnType<Recipe>>, Patch[], Patch[]]
// ^ by making the returned type generic, the actual type of the passed in object is preferred
// over the type used in the recipe. However, it does have to satisfy the immutable version used in the recipe
// Note: the type of S is the widened version of T, so it can have more props than T, but that is technically actually correct!
/** Curried producer with initial state */
<
Recipe extends (...args: any[]) => any,
Params extends any[] = Parameters<Recipe>,
T = Params[0]
>(
recipe: Recipe,
initialState: Immutable<T>
): <Base extends Immutable<T>>(
base?: Base,
...rest: Tail<Params>
) => [Produced<Base, ReturnType<Recipe>>, Patch[], Patch[]]
/** Normal producer */
<Base, D = Draft<Base>, Return = void>(
base: Base,
recipe: (draft: D) => Return
): [Produced<Base, Return>, Patch[], Patch[]]
}
export const produceWithPatches: IProduceWithPatches
/** Use a class type for `nothing` so its type is unique */
declare class Nothing {
// This lets us do `Exclude<T, Nothing>`
private _: any
}
/**
* The sentinel value returned by producers to replace the draft with undefined.
*/
export const nothing: Nothing
/**
* To let Immer treat your class instances as plain immutable objects
* (albeit with a custom prototype), you must define either an instance property
* or a static property on each of your custom classes.
*
* Otherwise, your class instance will never be drafted, which means it won't be
* safe to mutate in a produce callback.
*/
export const immerable: unique symbol
/**
* Pass true to automatically freeze all copies created by Immer.
*
* By default, auto-freezing is disabled in production.
*/
export function setAutoFreeze(autoFreeze: boolean): void
/**
* Pass true to use the ES2015 `Proxy` class when creating drafts, which is
* always faster than using ES5 proxies.
*
* By default, feature detection is used, so calling this is rarely necessary.
*/
export function setUseProxies(useProxies: boolean): void
/**
* Apply an array of Immer patches to the first argument.
*
* This function is a producer, which means copy-on-write is in effect.
*/
export function applyPatches<S>(base: S, patches: Patch[]): S
/**
* Create an Immer draft from the given base state, which may be a draft itself.
* The draft can be modified until you finalize it with the `finishDraft` function.
*/
export function createDraft<T>(base: T): Draft<T>
/**
* Finalize an Immer draft from a `createDraft` call, returning the base state
* (if no changes were made) or a modified copy. The draft must *not* be
* mutated afterwards.
*
* Pass a function as the 2nd argument to generate Immer patches based on the
* changes that were made.
*/
export function finishDraft<T>(draft: T, listener?: PatchListener): Immutable<T>
/** Get the underlying object that is represented by the given draft */
export function original<T>(value: T): T | void
/** Takes a snapshot of the current state of a draft and finalizes it (but without freezing). This is a great utility to print the current state during debugging (no Proxies in the way). The output of current can also be safely leaked outside the producer. */
export function current<T>(value: T): T
/** Returns true if the given value is an Immer draft */
export function isDraft(value: any): boolean
/** Returns true if the given value can be drafted by Immer */
export function isDraftable(value: any): boolean
export class Immer {
constructor(config: {
useProxies?: boolean
autoFreeze?: boolean
onAssign?: (
state: ImmerState,
prop: string | number,
value: unknown
) => void
onDelete?: (state: ImmerState, prop: string | number) => void
onCopy?: (state: ImmerState) => void
})
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
produce: IProduce
/**
* When true, `produce` will freeze the copies it creates.
*/
readonly autoFreeze: boolean
/**
* When true, drafts are ES2015 proxies.
*/
readonly useProxies: boolean
/**
* Pass true to automatically freeze all copies created by Immer.
*
* By default, auto-freezing is disabled in production.
*/
setAutoFreeze(autoFreeze: boolean): void
/**
* Pass true to use the ES2015 `Proxy` class when creating drafts, which is
* always faster than using ES5 proxies.
*
* By default, feature detection is used, so calling this is rarely necessary.
*/
setUseProxies(useProxies: boolean): void
}
export interface ImmerState<T = any> {
parent?: ImmerState
base: T
copy: T
assigned: {[prop: string]: boolean; [index: number]: boolean}
}
// Backward compatibility with --target es5
declare global {
interface Set<T> {}
interface Map<K, V> {}
interface WeakSet<T> {}
interface WeakMap<K extends object, V> {}
}
export declare function enableAllPlugins(): void
export declare function enableES5(): void
export declare function enableMapSet(): void
export declare function enablePatches(): void