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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = global || self, factory(global.immer = {}));
}(this, (function (exports) { 'use strict';
var _ref;
// Should be no imports here!
// Some things that should be evaluated before all else...
// We only want to know if non-polyfilled symbols are available
var hasSymbol = typeof Symbol !== "undefined" && typeof
/*#__PURE__*/
Symbol("x") === "symbol";
var hasMap = typeof Map !== "undefined";
var hasSet = typeof Set !== "undefined";
var hasProxies = typeof Proxy !== "undefined" && typeof Proxy.revocable !== "undefined" && typeof Reflect !== "undefined";
/**
* The sentinel value returned by producers to replace the draft with undefined.
*/
var NOTHING = hasSymbol ?
/*#__PURE__*/
Symbol.for("immer-nothing") : (_ref = {}, _ref["immer-nothing"] = true, _ref);
/**
* To let Immer treat your class instances as plain immutable objects
* (albeit with a custom prototype), you must define either an instance property
* or a static property on each of your custom classes.
*
* Otherwise, your class instance will never be drafted, which means it won't be
* safe to mutate in a produce callback.
*/
var DRAFTABLE = hasSymbol ?
/*#__PURE__*/
Symbol.for("immer-draftable") : "__$immer_draftable";
var DRAFT_STATE = hasSymbol ?
/*#__PURE__*/
Symbol.for("immer-state") : "__$immer_state"; // Even a polyfilled Symbol might provide Symbol.iterator
var iteratorSymbol = typeof Symbol != "undefined" && Symbol.iterator || "@@iterator";
var errors = {
0: "Illegal state",
1: "Immer drafts cannot have computed properties",
2: "This object has been frozen and should not be mutated",
3: function _(data) {
return "Cannot use a proxy that has been revoked. Did you pass an object from inside an immer function to an async process? " + data;
},
4: "An immer producer returned a new value *and* modified its draft. Either return a new value *or* modify the draft.",
5: "Immer forbids circular references",
6: "The first or second argument to `produce` must be a function",
7: "The third argument to `produce` must be a function or undefined",
8: "First argument to `createDraft` must be a plain object, an array, or an immerable object",
9: "First argument to `finishDraft` must be a draft returned by `createDraft`",
10: "The given draft is already finalized",
11: "Object.defineProperty() cannot be used on an Immer draft",
12: "Object.setPrototypeOf() cannot be used on an Immer draft",
13: "Immer only supports deleting array indices",
14: "Immer only supports setting array indices and the 'length' property",
15: function _(path) {
return "Cannot apply patch, path doesn't resolve: " + path;
},
16: 'Sets cannot have "replace" patches.',
17: function _(op) {
return "Unsupported patch operation: " + op;
},
18: function _(plugin) {
return "The plugin for '" + plugin + "' has not been loaded into Immer. To enable the plugin, import and call `enable" + plugin + "()` when initializing your application.";
},
20: "Cannot use proxies if Proxy, Proxy.revocable or Reflect are not available",
21: function _(thing) {
return "produce can only be called on things that are draftable: plain objects, arrays, Map, Set or classes that are marked with '[immerable]: true'. Got '" + thing + "'";
},
22: function _(thing) {
return "'current' expects a draft, got: " + thing;
},
23: function _(thing) {
return "'original' expects a draft, got: " + thing;
},
24: "Patching reserved attributes like __proto__, prototype and constructor is not allowed"
};
function die(error) {
for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
{
var e = errors[error];
var msg = !e ? "unknown error nr: " + error : typeof e === "function" ? e.apply(null, args) : e;
throw new Error("[Immer] " + msg);
}
}
/** Returns true if the given value is an Immer draft */
/*#__PURE__*/
function isDraft(value) {
return !!value && !!value[DRAFT_STATE];
}
/** Returns true if the given value can be drafted by Immer */
/*#__PURE__*/
function isDraftable(value) {
if (!value) return false;
return isPlainObject(value) || Array.isArray(value) || !!value[DRAFTABLE] || !!value.constructor[DRAFTABLE] || isMap(value) || isSet(value);
}
var objectCtorString =
/*#__PURE__*/
Object.prototype.constructor.toString();
/*#__PURE__*/
function isPlainObject(value) {
if (!value || typeof value !== "object") return false;
var proto = Object.getPrototypeOf(value);
if (proto === null) {
return true;
}
var Ctor = Object.hasOwnProperty.call(proto, "constructor") && proto.constructor;
if (Ctor === Object) return true;
return typeof Ctor == "function" && Function.toString.call(Ctor) === objectCtorString;
}
function original(value) {
if (!isDraft(value)) die(23, value);
return value[DRAFT_STATE].base_;
}
/*#__PURE__*/
var ownKeys = typeof Reflect !== "undefined" && Reflect.ownKeys ? Reflect.ownKeys : typeof Object.getOwnPropertySymbols !== "undefined" ? function (obj) {
return Object.getOwnPropertyNames(obj).concat(Object.getOwnPropertySymbols(obj));
} :
/* istanbul ignore next */
Object.getOwnPropertyNames;
var getOwnPropertyDescriptors = Object.getOwnPropertyDescriptors || function getOwnPropertyDescriptors(target) {
// Polyfill needed for Hermes and IE, see https://github.com/facebook/hermes/issues/274
var res = {};
ownKeys(target).forEach(function (key) {
res[key] = Object.getOwnPropertyDescriptor(target, key);
});
return res;
};
function each(obj, iter, enumerableOnly) {
if (enumerableOnly === void 0) {
enumerableOnly = false;
}
if (getArchtype(obj) === 0
/* Object */
) {
(enumerableOnly ? Object.keys : ownKeys)(obj).forEach(function (key) {
if (!enumerableOnly || typeof key !== "symbol") iter(key, obj[key], obj);
});
} else {
obj.forEach(function (entry, index) {
return iter(index, entry, obj);
});
}
}
/*#__PURE__*/
function getArchtype(thing) {
/* istanbul ignore next */
var state = thing[DRAFT_STATE];
return state ? state.type_ > 3 ? state.type_ - 4 // cause Object and Array map back from 4 and 5
: state.type_ // others are the same
: Array.isArray(thing) ? 1
/* Array */
: isMap(thing) ? 2
/* Map */
: isSet(thing) ? 3
/* Set */
: 0
/* Object */
;
}
/*#__PURE__*/
function has(thing, prop) {
return getArchtype(thing) === 2
/* Map */
? thing.has(prop) : Object.prototype.hasOwnProperty.call(thing, prop);
}
/*#__PURE__*/
function get(thing, prop) {
// @ts-ignore
return getArchtype(thing) === 2
/* Map */
? thing.get(prop) : thing[prop];
}
/*#__PURE__*/
function set(thing, propOrOldValue, value) {
var t = getArchtype(thing);
if (t === 2
/* Map */
) thing.set(propOrOldValue, value);else if (t === 3
/* Set */
) {
thing.delete(propOrOldValue);
thing.add(value);
} else thing[propOrOldValue] = value;
}
/*#__PURE__*/
function is(x, y) {
// From: https://github.com/facebook/fbjs/blob/c69904a511b900266935168223063dd8772dfc40/packages/fbjs/src/core/shallowEqual.js
if (x === y) {
return x !== 0 || 1 / x === 1 / y;
} else {
return x !== x && y !== y;
}
}
/*#__PURE__*/
function isMap(target) {
return hasMap && target instanceof Map;
}
/*#__PURE__*/
function isSet(target) {
return hasSet && target instanceof Set;
}
/*#__PURE__*/
function latest(state) {
return state.copy_ || state.base_;
}
/*#__PURE__*/
function shallowCopy(base) {
if (Array.isArray(base)) return Array.prototype.slice.call(base);
var descriptors = getOwnPropertyDescriptors(base);
delete descriptors[DRAFT_STATE];
var keys = ownKeys(descriptors);
for (var i = 0; i < keys.length; i++) {
var key = keys[i];
var desc = descriptors[key];
if (desc.writable === false) {
desc.writable = true;
desc.configurable = true;
} // like object.assign, we will read any _own_, get/set accessors. This helps in dealing
// with libraries that trap values, like mobx or vue
// unlike object.assign, non-enumerables will be copied as well
if (desc.get || desc.set) descriptors[key] = {
configurable: true,
writable: true,
enumerable: desc.enumerable,
value: base[key]
};
}
return Object.create(Object.getPrototypeOf(base), descriptors);
}
function freeze(obj, deep) {
if (deep === void 0) {
deep = false;
}
if (isFrozen(obj) || isDraft(obj) || !isDraftable(obj)) return obj;
if (getArchtype(obj) > 1
/* Map or Set */
) {
obj.set = obj.add = obj.clear = obj.delete = dontMutateFrozenCollections;
}
Object.freeze(obj);
if (deep) each(obj, function (key, value) {
return freeze(value, true);
}, true);
return obj;
}
function dontMutateFrozenCollections() {
die(2);
}
function isFrozen(obj) {
if (obj == null || typeof obj !== "object") return true; // See #600, IE dies on non-objects in Object.isFrozen
return Object.isFrozen(obj);
}
/** Plugin utilities */
var plugins = {};
function getPlugin(pluginKey) {
var plugin = plugins[pluginKey];
if (!plugin) {
die(18, pluginKey);
} // @ts-ignore
return plugin;
}
function loadPlugin(pluginKey, implementation) {
if (!plugins[pluginKey]) plugins[pluginKey] = implementation;
}
var currentScope;
function getCurrentScope() {
if ( !currentScope) die(0);
return currentScope;
}
function createScope(parent_, immer_) {
return {
drafts_: [],
parent_: parent_,
immer_: immer_,
// Whenever the modified draft contains a draft from another scope, we
// need to prevent auto-freezing so the unowned draft can be finalized.
canAutoFreeze_: true,
unfinalizedDrafts_: 0
};
}
function usePatchesInScope(scope, patchListener) {
if (patchListener) {
getPlugin("Patches"); // assert we have the plugin
scope.patches_ = [];
scope.inversePatches_ = [];
scope.patchListener_ = patchListener;
}
}
function revokeScope(scope) {
leaveScope(scope);
scope.drafts_.forEach(revokeDraft); // @ts-ignore
scope.drafts_ = null;
}
function leaveScope(scope) {
if (scope === currentScope) {
currentScope = scope.parent_;
}
}
function enterScope(immer) {
return currentScope = createScope(currentScope, immer);
}
function revokeDraft(draft) {
var state = draft[DRAFT_STATE];
if (state.type_ === 0
/* ProxyObject */
|| state.type_ === 1
/* ProxyArray */
) state.revoke_();else state.revoked_ = true;
}
function processResult(result, scope) {
scope.unfinalizedDrafts_ = scope.drafts_.length;
var baseDraft = scope.drafts_[0];
var isReplaced = result !== undefined && result !== baseDraft;
if (!scope.immer_.useProxies_) getPlugin("ES5").willFinalizeES5_(scope, result, isReplaced);
if (isReplaced) {
if (baseDraft[DRAFT_STATE].modified_) {
revokeScope(scope);
die(4);
}
if (isDraftable(result)) {
// Finalize the result in case it contains (or is) a subset of the draft.
result = finalize(scope, result);
if (!scope.parent_) maybeFreeze(scope, result);
}
if (scope.patches_) {
getPlugin("Patches").generateReplacementPatches_(baseDraft[DRAFT_STATE].base_, result, scope.patches_, scope.inversePatches_);
}
} else {
// Finalize the base draft.
result = finalize(scope, baseDraft, []);
}
revokeScope(scope);
if (scope.patches_) {
scope.patchListener_(scope.patches_, scope.inversePatches_);
}
return result !== NOTHING ? result : undefined;
}
function finalize(rootScope, value, path) {
// Don't recurse in tho recursive data structures
if (isFrozen(value)) return value;
var state = value[DRAFT_STATE]; // A plain object, might need freezing, might contain drafts
if (!state) {
each(value, function (key, childValue) {
return finalizeProperty(rootScope, state, value, key, childValue, path);
}, true // See #590, don't recurse into non-enumerable of non drafted objects
);
return value;
} // Never finalize drafts owned by another scope.
if (state.scope_ !== rootScope) return value; // Unmodified draft, return the (frozen) original
if (!state.modified_) {
maybeFreeze(rootScope, state.base_, true);
return state.base_;
} // Not finalized yet, let's do that now
if (!state.finalized_) {
state.finalized_ = true;
state.scope_.unfinalizedDrafts_--;
var result = // For ES5, create a good copy from the draft first, with added keys and without deleted keys.
state.type_ === 4
/* ES5Object */
|| state.type_ === 5
/* ES5Array */
? state.copy_ = shallowCopy(state.draft_) : state.copy_; // Finalize all children of the copy
// For sets we clone before iterating, otherwise we can get in endless loop due to modifying during iteration, see #628
// Although the original test case doesn't seem valid anyway, so if this in the way we can turn the next line
// back to each(result, ....)
each(state.type_ === 3
/* Set */
? new Set(result) : result, function (key, childValue) {
return finalizeProperty(rootScope, state, result, key, childValue, path);
}); // everything inside is frozen, we can freeze here
maybeFreeze(rootScope, result, false); // first time finalizing, let's create those patches
if (path && rootScope.patches_) {
getPlugin("Patches").generatePatches_(state, path, rootScope.patches_, rootScope.inversePatches_);
}
}
return state.copy_;
}
function finalizeProperty(rootScope, parentState, targetObject, prop, childValue, rootPath) {
if ( childValue === targetObject) die(5);
if (isDraft(childValue)) {
var path = rootPath && parentState && parentState.type_ !== 3
/* Set */
&& // Set objects are atomic since they have no keys.
!has(parentState.assigned_, prop) // Skip deep patches for assigned keys.
? rootPath.concat(prop) : undefined; // Drafts owned by `scope` are finalized here.
var res = finalize(rootScope, childValue, path);
set(targetObject, prop, res); // Drafts from another scope must prevented to be frozen
// if we got a draft back from finalize, we're in a nested produce and shouldn't freeze
if (isDraft(res)) {
rootScope.canAutoFreeze_ = false;
} else return;
} // Search new objects for unfinalized drafts. Frozen objects should never contain drafts.
if (isDraftable(childValue) && !isFrozen(childValue)) {
if (!rootScope.immer_.autoFreeze_ && rootScope.unfinalizedDrafts_ < 1) {
// optimization: if an object is not a draft, and we don't have to
// deepfreeze everything, and we are sure that no drafts are left in the remaining object
// cause we saw and finalized all drafts already; we can stop visiting the rest of the tree.
// This benefits especially adding large data tree's without further processing.
// See add-data.js perf test
return;
}
finalize(rootScope, childValue); // immer deep freezes plain objects, so if there is no parent state, we freeze as well
if (!parentState || !parentState.scope_.parent_) maybeFreeze(rootScope, childValue);
}
}
function maybeFreeze(scope, value, deep) {
if (deep === void 0) {
deep = false;
}
if (scope.immer_.autoFreeze_ && scope.canAutoFreeze_) {
freeze(value, deep);
}
}
/**
* Returns a new draft of the `base` object.
*
* The second argument is the parent draft-state (used internally).
*/
function createProxyProxy(base, parent) {
var isArray = Array.isArray(base);
var state = {
type_: isArray ? 1
/* ProxyArray */
: 0
/* ProxyObject */
,
// Track which produce call this is associated with.
scope_: parent ? parent.scope_ : getCurrentScope(),
// True for both shallow and deep changes.
modified_: false,
// Used during finalization.
finalized_: false,
// Track which properties have been assigned (true) or deleted (false).
assigned_: {},
// The parent draft state.
parent_: parent,
// The base state.
base_: base,
// The base proxy.
draft_: null,
// The base copy with any updated values.
copy_: null,
// Called by the `produce` function.
revoke_: null,
isManual_: false
}; // the traps must target something, a bit like the 'real' base.
// but also, we need to be able to determine from the target what the relevant state is
// (to avoid creating traps per instance to capture the state in closure,
// and to avoid creating weird hidden properties as well)
// So the trick is to use 'state' as the actual 'target'! (and make sure we intercept everything)
// Note that in the case of an array, we put the state in an array to have better Reflect defaults ootb
var target = state;
var traps = objectTraps;
if (isArray) {
target = [state];
traps = arrayTraps;
}
var _Proxy$revocable = Proxy.revocable(target, traps),
revoke = _Proxy$revocable.revoke,
proxy = _Proxy$revocable.proxy;
state.draft_ = proxy;
state.revoke_ = revoke;
return proxy;
}
/**
* Object drafts
*/
var objectTraps = {
get: function get(state, prop) {
if (prop === DRAFT_STATE) return state;
var source = latest(state);
if (!has(source, prop)) {
// non-existing or non-own property...
return readPropFromProto(state, source, prop);
}
var value = source[prop];
if (state.finalized_ || !isDraftable(value)) {
return value;
} // Check for existing draft in modified state.
// Assigned values are never drafted. This catches any drafts we created, too.
if (value === peek(state.base_, prop)) {
prepareCopy(state);
return state.copy_[prop] = createProxy(state.scope_.immer_, value, state);
}
return value;
},
has: function has(state, prop) {
return prop in latest(state);
},
ownKeys: function ownKeys(state) {
return Reflect.ownKeys(latest(state));
},
set: function set(state, prop
/* strictly not, but helps TS */
, value) {
var desc = getDescriptorFromProto(latest(state), prop);
if (desc === null || desc === void 0 ? void 0 : desc.set) {
// special case: if this write is captured by a setter, we have
// to trigger it with the correct context
desc.set.call(state.draft_, value);
return true;
}
if (!state.modified_) {
// the last check is because we need to be able to distinguish setting a non-existing to undefined (which is a change)
// from setting an existing property with value undefined to undefined (which is not a change)
var current = peek(latest(state), prop); // special case, if we assigning the original value to a draft, we can ignore the assignment
var currentState = current === null || current === void 0 ? void 0 : current[DRAFT_STATE];
if (currentState && currentState.base_ === value) {
state.copy_[prop] = value;
state.assigned_[prop] = false;
return true;
}
if (is(value, current) && (value !== undefined || has(state.base_, prop))) return true;
prepareCopy(state);
markChanged(state);
}
if (state.copy_[prop] === value && // special case: NaN
typeof value !== "number" && ( // special case: handle new props with value 'undefined'
value !== undefined || prop in state.copy_)) return true; // @ts-ignore
state.copy_[prop] = value;
state.assigned_[prop] = true;
return true;
},
deleteProperty: function deleteProperty(state, prop) {
// The `undefined` check is a fast path for pre-existing keys.
if (peek(state.base_, prop) !== undefined || prop in state.base_) {
state.assigned_[prop] = false;
prepareCopy(state);
markChanged(state);
} else {
// if an originally not assigned property was deleted
delete state.assigned_[prop];
} // @ts-ignore
if (state.copy_) delete state.copy_[prop];
return true;
},
// Note: We never coerce `desc.value` into an Immer draft, because we can't make
// the same guarantee in ES5 mode.
getOwnPropertyDescriptor: function getOwnPropertyDescriptor(state, prop) {
var owner = latest(state);
var desc = Reflect.getOwnPropertyDescriptor(owner, prop);
if (!desc) return desc;
return {
writable: true,
configurable: state.type_ !== 1
/* ProxyArray */
|| prop !== "length",
enumerable: desc.enumerable,
value: owner[prop]
};
},
defineProperty: function defineProperty() {
die(11);
},
getPrototypeOf: function getPrototypeOf(state) {
return Object.getPrototypeOf(state.base_);
},
setPrototypeOf: function setPrototypeOf() {
die(12);
}
};
/**
* Array drafts
*/
var arrayTraps = {};
each(objectTraps, function (key, fn) {
// @ts-ignore
arrayTraps[key] = function () {
arguments[0] = arguments[0][0];
return fn.apply(this, arguments);
};
});
arrayTraps.deleteProperty = function (state, prop) {
if ( isNaN(parseInt(prop))) die(13); // @ts-ignore
return arrayTraps.set.call(this, state, prop, undefined);
};
arrayTraps.set = function (state, prop, value) {
if ( prop !== "length" && isNaN(parseInt(prop))) die(14);
return objectTraps.set.call(this, state[0], prop, value, state[0]);
}; // Access a property without creating an Immer draft.
function peek(draft, prop) {
var state = draft[DRAFT_STATE];
var source = state ? latest(state) : draft;
return source[prop];
}
function readPropFromProto(state, source, prop) {
var _desc$get;
var desc = getDescriptorFromProto(source, prop);
return desc ? "value" in desc ? desc.value : // This is a very special case, if the prop is a getter defined by the
// prototype, we should invoke it with the draft as context!
(_desc$get = desc.get) === null || _desc$get === void 0 ? void 0 : _desc$get.call(state.draft_) : undefined;
}
function getDescriptorFromProto(source, prop) {
// 'in' checks proto!
if (!(prop in source)) return undefined;
var proto = Object.getPrototypeOf(source);
while (proto) {
var desc = Object.getOwnPropertyDescriptor(proto, prop);
if (desc) return desc;
proto = Object.getPrototypeOf(proto);
}
return undefined;
}
function markChanged(state) {
if (!state.modified_) {
state.modified_ = true;
if (state.parent_) {
markChanged(state.parent_);
}
}
}
function prepareCopy(state) {
if (!state.copy_) {
state.copy_ = shallowCopy(state.base_);
}
}
var Immer =
/*#__PURE__*/
function () {
function Immer(config) {
var _this = this;
this.useProxies_ = hasProxies;
this.autoFreeze_ = true;
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
this.produce = function (base, recipe, patchListener) {
// curried invocation
if (typeof base === "function" && typeof recipe !== "function") {
var defaultBase = recipe;
recipe = base;
var self = _this;
return function curriedProduce(base) {
var _this2 = this;
if (base === void 0) {
base = defaultBase;
}
for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
return self.produce(base, function (draft) {
var _recipe;
return (_recipe = recipe).call.apply(_recipe, [_this2, draft].concat(args));
}); // prettier-ignore
};
}
if (typeof recipe !== "function") die(6);
if (patchListener !== undefined && typeof patchListener !== "function") die(7);
var result; // Only plain objects, arrays, and "immerable classes" are drafted.
if (isDraftable(base)) {
var scope = enterScope(_this);
var proxy = createProxy(_this, base, undefined);
var hasError = true;
try {
result = recipe(proxy);
hasError = false;
} finally {
// finally instead of catch + rethrow better preserves original stack
if (hasError) revokeScope(scope);else leaveScope(scope);
}
if (typeof Promise !== "undefined" && result instanceof Promise) {
return result.then(function (result) {
usePatchesInScope(scope, patchListener);
return processResult(result, scope);
}, function (error) {
revokeScope(scope);
throw error;
});
}
usePatchesInScope(scope, patchListener);
return processResult(result, scope);
} else if (!base || typeof base !== "object") {
result = recipe(base);
if (result === undefined) result = base;
if (result === NOTHING) result = undefined;
if (_this.autoFreeze_) freeze(result, true);
if (patchListener) {
var p = [];
var ip = [];
getPlugin("Patches").generateReplacementPatches_(base, result, p, ip);
patchListener(p, ip);
}
return result;
} else die(21, base);
};
this.produceWithPatches = function (arg1, arg2, arg3) {
if (typeof arg1 === "function") {
return function (state) {
for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
args[_key2 - 1] = arguments[_key2];
}
return _this.produceWithPatches(state, function (draft) {
return arg1.apply(void 0, [draft].concat(args));
});
};
}
var patches, inversePatches;
var result = _this.produce(arg1, arg2, function (p, ip) {
patches = p;
inversePatches = ip;
});
if (typeof Promise !== "undefined" && result instanceof Promise) {
return result.then(function (nextState) {
return [nextState, patches, inversePatches];
});
}
return [result, patches, inversePatches];
};
if (typeof (config === null || config === void 0 ? void 0 : config.useProxies) === "boolean") this.setUseProxies(config.useProxies);
if (typeof (config === null || config === void 0 ? void 0 : config.autoFreeze) === "boolean") this.setAutoFreeze(config.autoFreeze);
}
var _proto = Immer.prototype;
_proto.createDraft = function createDraft(base) {
if (!isDraftable(base)) die(8);
if (isDraft(base)) base = current(base);
var scope = enterScope(this);
var proxy = createProxy(this, base, undefined);
proxy[DRAFT_STATE].isManual_ = true;
leaveScope(scope);
return proxy;
};
_proto.finishDraft = function finishDraft(draft, patchListener) {
var state = draft && draft[DRAFT_STATE];
{
if (!state || !state.isManual_) die(9);
if (state.finalized_) die(10);
}
var scope = state.scope_;
usePatchesInScope(scope, patchListener);
return processResult(undefined, scope);
}
/**
* Pass true to automatically freeze all copies created by Immer.
*
* By default, auto-freezing is enabled.
*/
;
_proto.setAutoFreeze = function setAutoFreeze(value) {
this.autoFreeze_ = value;
}
/**
* Pass true to use the ES2015 `Proxy` class when creating drafts, which is
* always faster than using ES5 proxies.
*
* By default, feature detection is used, so calling this is rarely necessary.
*/
;
_proto.setUseProxies = function setUseProxies(value) {
if (value && !hasProxies) {
die(20);
}
this.useProxies_ = value;
};
_proto.applyPatches = function applyPatches(base, patches) {
// If a patch replaces the entire state, take that replacement as base
// before applying patches
var i;
for (i = patches.length - 1; i >= 0; i--) {
var patch = patches[i];
if (patch.path.length === 0 && patch.op === "replace") {
base = patch.value;
break;
}
} // If there was a patch that replaced the entire state, start from the
// patch after that.
if (i > -1) {
patches = patches.slice(i + 1);
}
var applyPatchesImpl = getPlugin("Patches").applyPatches_;
if (isDraft(base)) {
// N.B: never hits if some patch a replacement, patches are never drafts
return applyPatchesImpl(base, patches);
} // Otherwise, produce a copy of the base state.
return this.produce(base, function (draft) {
return applyPatchesImpl(draft, patches);
});
};
return Immer;
}();
function createProxy(immer, value, parent) {
// precondition: createProxy should be guarded by isDraftable, so we know we can safely draft
var draft = isMap(value) ? getPlugin("MapSet").proxyMap_(value, parent) : isSet(value) ? getPlugin("MapSet").proxySet_(value, parent) : immer.useProxies_ ? createProxyProxy(value, parent) : getPlugin("ES5").createES5Proxy_(value, parent);
var scope = parent ? parent.scope_ : getCurrentScope();
scope.drafts_.push(draft);
return draft;
}
function current(value) {
if (!isDraft(value)) die(22, value);
return currentImpl(value);
}
function currentImpl(value) {
if (!isDraftable(value)) return value;
var state = value[DRAFT_STATE];
var copy;
var archType = getArchtype(value);
if (state) {
if (!state.modified_ && (state.type_ < 4 || !getPlugin("ES5").hasChanges_(state))) return state.base_; // Optimization: avoid generating new drafts during copying
state.finalized_ = true;
copy = copyHelper(value, archType);
state.finalized_ = false;
} else {
copy = copyHelper(value, archType);
}
each(copy, function (key, childValue) {
if (state && get(state.base_, key) === childValue) return; // no need to copy or search in something that didn't change
set(copy, key, currentImpl(childValue));
}); // In the future, we might consider freezing here, based on the current settings
return archType === 3
/* Set */
? new Set(copy) : copy;
}
function copyHelper(value, archType) {
// creates a shallow copy, even if it is a map or set
switch (archType) {
case 2
/* Map */
:
return new Map(value);
case 3
/* Set */
:
// Set will be cloned as array temporarily, so that we can replace individual items
return Array.from(value);
}
return shallowCopy(value);
}
function enableES5() {
function willFinalizeES5_(scope, result, isReplaced) {
if (!isReplaced) {
if (scope.patches_) {
markChangesRecursively(scope.drafts_[0]);
} // This is faster when we don't care about which attributes changed.
markChangesSweep(scope.drafts_);
} // When a child draft is returned, look for changes.
else if (isDraft(result) && result[DRAFT_STATE].scope_ === scope) {
markChangesSweep(scope.drafts_);
}
}
function createES5Draft(isArray, base) {
if (isArray) {
var draft = new Array(base.length);
for (var i = 0; i < base.length; i++) {
Object.defineProperty(draft, "" + i, proxyProperty(i, true));
}
return draft;
} else {
var _descriptors = getOwnPropertyDescriptors(base);
delete _descriptors[DRAFT_STATE];
var keys = ownKeys(_descriptors);
for (var _i = 0; _i < keys.length; _i++) {
var key = keys[_i];
_descriptors[key] = proxyProperty(key, isArray || !!_descriptors[key].enumerable);
}
return Object.create(Object.getPrototypeOf(base), _descriptors);
}
}
function createES5Proxy_(base, parent) {
var isArray = Array.isArray(base);
var draft = createES5Draft(isArray, base);
var state = {
type_: isArray ? 5
/* ES5Array */
: 4
/* ES5Object */
,
scope_: parent ? parent.scope_ : getCurrentScope(),
modified_: false,
finalized_: false,
assigned_: {},
parent_: parent,
// base is the object we are drafting
base_: base,
// draft is the draft object itself, that traps all reads and reads from either the base (if unmodified) or copy (if modified)
draft_: draft,
copy_: null,
revoked_: false,
isManual_: false
};
Object.defineProperty(draft, DRAFT_STATE, {
value: state,
// enumerable: false <- the default
writable: true
});
return draft;
} // property descriptors are recycled to make sure we don't create a get and set closure per property,
// but share them all instead
var descriptors = {};
function proxyProperty(prop, enumerable) {
var desc = descriptors[prop];
if (desc) {
desc.enumerable = enumerable;
} else {
descriptors[prop] = desc = {
configurable: true,
enumerable: enumerable,
get: function get() {
var state = this[DRAFT_STATE];
assertUnrevoked(state); // @ts-ignore
return objectTraps.get(state, prop);
},
set: function set(value) {
var state = this[DRAFT_STATE];
assertUnrevoked(state); // @ts-ignore
objectTraps.set(state, prop, value);
}
};
}
return desc;
} // This looks expensive, but only proxies are visited, and only objects without known changes are scanned.
function markChangesSweep(drafts) {
// The natural order of drafts in the `scope` array is based on when they
// were accessed. By processing drafts in reverse natural order, we have a
// better chance of processing leaf nodes first. When a leaf node is known to
// have changed, we can avoid any traversal of its ancestor nodes.
for (var i = drafts.length - 1; i >= 0; i--) {
var state = drafts[i][DRAFT_STATE];
if (!state.modified_) {
switch (state.type_) {
case 5
/* ES5Array */
:
if (hasArrayChanges(state)) markChanged(state);
break;
case 4
/* ES5Object */
:
if (hasObjectChanges(state)) markChanged(state);
break;
}
}
}
}
function markChangesRecursively(object) {
if (!object || typeof object !== "object") return;
var state = object[DRAFT_STATE];
if (!state) return;
var base_ = state.base_,
draft_ = state.draft_,
assigned_ = state.assigned_,
type_ = state.type_;
if (type_ === 4
/* ES5Object */
) {
// Look for added keys.
// probably there is a faster way to detect changes, as sweep + recurse seems to do some
// unnecessary work.
// also: probably we can store the information we detect here, to speed up tree finalization!
each(draft_, function (key) {
if (key === DRAFT_STATE) return; // The `undefined` check is a fast path for pre-existing keys.
if (base_[key] === undefined && !has(base_, key)) {
assigned_[key] = true;
markChanged(state);
} else if (!assigned_[key]) {
// Only untouched properties trigger recursion.
markChangesRecursively(draft_[key]);
}
}); // Look for removed keys.
each(base_, function (key) {
// The `undefined` check is a fast path for pre-existing keys.
if (draft_[key] === undefined && !has(draft_, key)) {
assigned_[key] = false;
markChanged(state);
}
});
} else if (type_ === 5
/* ES5Array */
) {
if (hasArrayChanges(state)) {
markChanged(state);
assigned_.length = true;
}
if (draft_.length < base_.length) {
for (var i = draft_.length; i < base_.length; i++) {
assigned_[i] = false;
}
} else {
for (var _i2 = base_.length; _i2 < draft_.length; _i2++) {
assigned_[_i2] = true;
}
} // Minimum count is enough, the other parts has been processed.
var min = Math.min(draft_.length, base_.length);
for (var _i3 = 0; _i3 < min; _i3++) {
// Only untouched indices trigger recursion.
if (!draft_.hasOwnProperty(_i3)) {
assigned_[_i3] = true;
}
if (assigned_[_i3] === undefined) markChangesRecursively(draft_[_i3]);
}
}
}
function hasObjectChanges(state) {
var base_ = state.base_,
draft_ = state.draft_; // Search for added keys and changed keys. Start at the back, because
// non-numeric keys are ordered by time of definition on the object.
var keys = ownKeys(draft_);
for (var i = keys.length - 1; i >= 0; i--) {
var key = keys[i];
if (key === DRAFT_STATE) continue;
var baseValue = base_[key]; // The `undefined` check is a fast path for pre-existing keys.
if (baseValue === undefined && !has(base_, key)) {
return true;
} // Once a base key is deleted, future changes go undetected, because its
// descriptor is erased. This branch detects any missed changes.
else {
var value = draft_[key];
var _state = value && value[DRAFT_STATE];
if (_state ? _state.base_ !== baseValue : !is(value, baseValue)) {
return true;
}
}
} // At this point, no keys were added or changed.
// Compare key count to determine if keys were deleted.
var baseIsDraft = !!base_[DRAFT_STATE];
return keys.length !== ownKeys(base_).length + (baseIsDraft ? 0 : 1); // + 1 to correct for DRAFT_STATE
}
function hasArrayChanges(state) {
var draft_ = state.draft_;
if (draft_.length !== state.base_.length) return true; // See #116
// If we first shorten the length, our array interceptors will be removed.
// If after that new items are added, result in the same original length,
// those last items will have no intercepting property.
// So if there is no own descriptor on the last position, we know that items were removed and added
// N.B.: splice, unshift, etc only shift values around, but not prop descriptors, so we only have to check
// the last one
// last descriptor can be not a trap, if the array was extended
var descriptor = Object.getOwnPropertyDescriptor(draft_, draft_.length - 1); // descriptor can be null, but only for newly created sparse arrays, eg. new Array(10)
if (descriptor && !descriptor.get) return true; // if we miss a property, it has been deleted, so array probobaly changed
for (var i = 0; i < draft_.length; i++) {
if (!draft_.hasOwnProperty(i)) return true;
} // For all other cases, we don't have to compare, as they would have been picked up by the index setters
return false;
}
function hasChanges_(state) {
return state.type_ === 4
/* ES5Object */
? hasObjectChanges(state) : hasArrayChanges(state);
}
function assertUnrevoked(state
/*ES5State | MapState | SetState*/
) {
if (state.revoked_) die(3, JSON.stringify(latest(state)));
}
loadPlugin("ES5", {
createES5Proxy_: createES5Proxy_,
willFinalizeES5_: willFinalizeES5_,
hasChanges_: hasChanges_
});
}
function enablePatches() {
var REPLACE = "replace";
var ADD = "add";
var REMOVE = "remove";
function generatePatches_(state, basePath, patches, inversePatches) {
switch (state.type_) {
case 0
/* ProxyObject */
:
case 4
/* ES5Object */
:
case 2
/* Map */
:
return generatePatchesFromAssigned(state, basePath, patches, inversePatches);
case 5
/* ES5Array */
:
case 1
/* ProxyArray */
:
return generateArrayPatches(state, basePath, patches, inversePatches);
case 3
/* Set */
:
return generateSetPatches(state, basePath, patches, inversePatches);
}
}
function generateArrayPatches(state, basePath, patches, inversePatches) {
var base_ = state.base_,
assigned_ = state.assigned_;
var copy_ = state.copy_; // Reduce complexity by ensuring `base` is never longer.
if (copy_.length < base_.length) {
var _ref = [copy_, base_];
base_ = _ref[0];
copy_ = _ref[1];
var _ref2 = [inversePatches, patches];
patches = _ref2[0];
inversePatches = _ref2[1];
} // Process replaced indices.
for (var i = 0; i < base_.length; i++) {
if (assigned_[i] && copy_[i] !== base_[i]) {
var path = basePath.concat([i]);
patches.push({
op: REPLACE,
path: path,
// Need to maybe clone it, as it can in fact be the original value
// due to the base/copy inversion at the start of this function
value: clonePatchValueIfNeeded(copy_[i])
});
inversePatches.push({
op: REPLACE,
path: path,
value: clonePatchValueIfNeeded(base_[i])
});
}
} // Process added indices.
for (var _i = base_.length; _i < copy_.length; _i++) {
var _path = basePath.concat([_i]);
patches.push({
op: ADD,
path: _path,
// Need to maybe clone it, as it can in fact be the original value
// due to the base/copy inversion at the start of this function
value: clonePatchValueIfNeeded(copy_[_i])
});
}
if (base_.length < copy_.length) {
inversePatches.push({
op: REPLACE,
path: basePath.concat(["length"]),
value: base_.length
});
}
} // This is used for both Map objects and normal objects.
function generatePatchesFromAssigned(state, basePath, patches, inversePatches) {
var base_ = state.base_,
copy_ = state.copy_;
each(state.assigned_, function (key, assignedValue) {
var origValue = get(base_, key);
var value = get(copy_, key);
var op = !assignedValue ? REMOVE : has(base_, key) ? REPLACE : ADD;
if (origValue === value && op === REPLACE) return;
var path = basePath.concat(key);
patches.push(op === REMOVE ? {
op: op,
path: path
} : {
op: op,
path: path,
value: value
});
inversePatches.push(op === ADD ? {
op: REMOVE,
path: path
} : op === REMOVE ? {
op: ADD,
path: path,
value: clonePatchValueIfNeeded(origValue)
} : {
op: REPLACE,
path: path,
value: clonePatchValueIfNeeded(origValue)
});
});
}
function generateSetPatches(state, basePath, patches, inversePatches) {
var base_ = state.base_,
copy_ = state.copy_;
var i = 0;
base_.forEach(function (value) {
if (!copy_.has(value)) {
var path = basePath.concat([i]);
patches.push({
op: REMOVE,
path: path,
value: value
});
inversePatches.unshift({
op: ADD,
path: path,
value: value
});
}
i++;
});
i = 0;
copy_.forEach(function (value) {
if (!base_.has(value)) {
var path = basePath.concat([i]);
patches.push({
op: ADD,
path: path,
value: value
});
inversePatches.unshift({
op: REMOVE,
path: path,
value: value
});
}
i++;
});
}
function generateReplacementPatches_(baseValue, replacement, patches, inversePatches) {
patches.push({
op: REPLACE,
path: [],
value: replacement === NOTHING ? undefined : replacement
});
inversePatches.push({
op: REPLACE,
path: [],
value: baseValue
});
}
function applyPatches_(draft, patches) {
patches.forEach(function (patch) {
var path = patch.path,
op = patch.op;
var base = draft;
for (var i = 0; i < path.length - 1; i++) {
var parentType = getArchtype(base);
var p = "" + path[i]; // See #738, avoid prototype pollution
if ((parentType === 0
/* Object */
|| parentType === 1
/* Array */
) && (p === "__proto__" || p === "constructor")) die(24);
if (typeof base === "function" && p === "prototype") die(24);
base = get(base, p);
if (typeof base !== "object") die(15, path.join("/"));
}
var type = getArchtype(base);
var value = deepClonePatchValue(patch.value); // used to clone patch to ensure original patch is not modified, see #411
var key = path[path.length - 1];
switch (op) {
case REPLACE:
switch (type) {
case 2
/* Map */
:
return base.set(key, value);
/* istanbul ignore next */
case 3
/* Set */
:
die(16);
default:
// if value is an object, then it's assigned by reference
// in the following add or remove ops, the value field inside the patch will also be modifyed
// so we use value from the cloned patch
// @ts-ignore
return base[key] = value;
}
case ADD:
switch (type) {
case 1
/* Array */
:
return key === "-" ? base.push(value) : base.splice(key, 0, value);
case 2
/* Map */
:
return base.set(key, value);
case 3
/* Set */
:
return base.add(value);
default:
return base[key] = value;
}
case REMOVE:
switch (type) {
case 1
/* Array */
:
return base.splice(key, 1);
case 2
/* Map */
:
return base.delete(key);
case 3
/* Set */
:
return base.delete(patch.value);
default:
return delete base[key];
}
default:
die(17, op);
}
});
return draft;
}
function deepClonePatchValue(obj) {
if (!isDraftable(obj)) return obj;
if (Array.isArray(obj)) return obj.map(deepClonePatchValue);
if (isMap(obj)) return new Map(Array.from(obj.entries()).map(function (_ref3) {
var k = _ref3[0],
v = _ref3[1];
return [k, deepClonePatchValue(v)];
}));
if (isSet(obj)) return new Set(Array.from(obj).map(deepClonePatchValue));
var cloned = Object.create(Object.getPrototypeOf(obj));
for (var key in obj) {
cloned[key] = deepClonePatchValue(obj[key]);
}
if (has(obj, DRAFTABLE)) cloned[DRAFTABLE] = obj[DRAFTABLE];
return cloned;
}
function clonePatchValueIfNeeded(obj) {
if (isDraft(obj)) {
return deepClonePatchValue(obj);
} else return obj;
}
loadPlugin("Patches", {
applyPatches_: applyPatches_,
generatePatches_: generatePatches_,
generateReplacementPatches_: generateReplacementPatches_
});
}
// types only!
function enableMapSet() {
/* istanbul ignore next */
var _extendStatics = function extendStatics(d, b) {
_extendStatics = Object.setPrototypeOf || {
__proto__: []
} instanceof Array && function (d, b) {
d.__proto__ = b;
} || function (d, b) {
for (var p in b) {
if (b.hasOwnProperty(p)) d[p] = b[p];
}
};
return _extendStatics(d, b);
}; // Ugly hack to resolve #502 and inherit built in Map / Set
function __extends(d, b) {
_extendStatics(d, b);
function __() {
this.constructor = d;
}
d.prototype = ( // @ts-ignore
__.prototype = b.prototype, new __());
}
var DraftMap = function (_super) {
__extends(DraftMap, _super); // Create class manually, cause #502
function DraftMap(target, parent) {
this[DRAFT_STATE] = {
type_: 2
/* Map */
,
parent_: parent,
scope_: parent ? parent.scope_ : getCurrentScope(),
modified_: false,
finalized_: false,
copy_: undefined,
assigned_: undefined,
base_: target,
draft_: this,
isManual_: false,
revoked_: false
};
return this;
}
var p = DraftMap.prototype;
Object.defineProperty(p, "size", {
get: function get() {
return latest(this[DRAFT_STATE]).size;
} // enumerable: false,
// configurable: true
});
p.has = function (key) {
return latest(this[DRAFT_STATE]).has(key);
};
p.set = function (key, value) {
var state = this[DRAFT_STATE];
assertUnrevoked(state);
if (!latest(state).has(key) || latest(state).get(key) !== value) {
prepareMapCopy(state);
markChanged(state);
state.assigned_.set(key, true);
state.copy_.set(key, value);
state.assigned_.set(key, true);
}
return this;
};
p.delete = function (key) {
if (!this.has(key)) {
return false;
}
var state = this[DRAFT_STATE];
assertUnrevoked(state);
prepareMapCopy(state);
markChanged(state);
if (state.base_.has(key)) {
state.assigned_.set(key, false);
} else {
state.assigned_.delete(key);
}
state.copy_.delete(key);
return true;
};
p.clear = function () {
var state = this[DRAFT_STATE];
assertUnrevoked(state);
if (latest(state).size) {
prepareMapCopy(state);
markChanged(state);
state.assigned_ = new Map();
each(state.base_, function (key) {
state.assigned_.set(key, false);
});
state.copy_.clear();
}
};
p.forEach = function (cb, thisArg) {
var _this = this;
var state = this[DRAFT_STATE];
latest(state).forEach(function (_value, key, _map) {
cb.call(thisArg, _this.get(key), key, _this);
});
};
p.get = function (key) {
var state = this[DRAFT_STATE];
assertUnrevoked(state);
var value = latest(state).get(key);
if (state.finalized_ || !isDraftable(value)) {
return value;
}
if (value !== state.base_.get(key)) {
return value; // either already drafted or reassigned
} // despite what it looks, this creates a draft only once, see above condition
var draft = createProxy(state.scope_.immer_, value, state);
prepareMapCopy(state);
state.copy_.set(key, draft);
return draft;
};
p.keys = function () {
return latest(this[DRAFT_STATE]).keys();
};
p.values = function () {
var _this2 = this,
_ref;
var iterator = this.keys();
return _ref = {}, _ref[iteratorSymbol] = function () {
return _this2.values();
}, _ref.next = function next() {
var r = iterator.next();
/* istanbul ignore next */
if (r.done) return r;
var value = _this2.get(r.value);
return {
done: false,
value: value
};
}, _ref;
};
p.entries = function () {
var _this3 = this,
_ref2;
var iterator = this.keys();
return _ref2 = {}, _ref2[iteratorSymbol] = function () {
return _this3.entries();
}, _ref2.next = function next() {
var r = iterator.next();
/* istanbul ignore next */
if (r.done) return r;
var value = _this3.get(r.value);
return {
done: false,
value: [r.value, value]
};
}, _ref2;
};
p[iteratorSymbol] = function () {
return this.entries();
};
return DraftMap;
}(Map);
function proxyMap_(target, parent) {
// @ts-ignore
return new DraftMap(target, parent);
}
function prepareMapCopy(state) {
if (!state.copy_) {
state.assigned_ = new Map();
state.copy_ = new Map(state.base_);
}
}
var DraftSet = function (_super) {
__extends(DraftSet, _super); // Create class manually, cause #502
function DraftSet(target, parent) {
this[DRAFT_STATE] = {
type_: 3
/* Set */
,
parent_: parent,
scope_: parent ? parent.scope_ : getCurrentScope(),
modified_: false,
finalized_: false,
copy_: undefined,
base_: target,
draft_: this,
drafts_: new Map(),
revoked_: false,
isManual_: false
};
return this;
}
var p = DraftSet.prototype;
Object.defineProperty(p, "size", {
get: function get() {
return latest(this[DRAFT_STATE]).size;
} // enumerable: true,
});
p.has = function (value) {
var state = this[DRAFT_STATE];
assertUnrevoked(state); // bit of trickery here, to be able to recognize both the value, and the draft of its value
if (!state.copy_) {
return state.base_.has(value);
}
if (state.copy_.has(value)) return true;
if (state.drafts_.has(value) && state.copy_.has(state.drafts_.get(value))) return true;
return false;
};
p.add = function (value) {
var state = this[DRAFT_STATE];
assertUnrevoked(state);
if (!this.has(value)) {
prepareSetCopy(state);
markChanged(state);
state.copy_.add(value);
}
return this;
};
p.delete = function (value) {
if (!this.has(value)) {
return false;
}
var state = this[DRAFT_STATE];
assertUnrevoked(state);
prepareSetCopy(state);
markChanged(state);
return state.copy_.delete(value) || (state.drafts_.has(value) ? state.copy_.delete(state.drafts_.get(value)) :
/* istanbul ignore next */
false);
};
p.clear = function () {
var state = this[DRAFT_STATE];
assertUnrevoked(state);
if (latest(state).size) {
prepareSetCopy(state);
markChanged(state);
state.copy_.clear();
}
};
p.values = function () {
var state = this[DRAFT_STATE];
assertUnrevoked(state);
prepareSetCopy(state);
return state.copy_.values();
};
p.entries = function entries() {
var state = this[DRAFT_STATE];
assertUnrevoked(state);
prepareSetCopy(state);
return state.copy_.entries();
};
p.keys = function () {
return this.values();
};
p[iteratorSymbol] = function () {
return this.values();
};
p.forEach = function forEach(cb, thisArg) {
var iterator = this.values();
var result = iterator.next();
while (!result.done) {
cb.call(thisArg, result.value, result.value, this);
result = iterator.next();
}
};
return DraftSet;
}(Set);
function proxySet_(target, parent) {
// @ts-ignore
return new DraftSet(target, parent);
}
function prepareSetCopy(state) {
if (!state.copy_) {
// create drafts for all entries to preserve insertion order
state.copy_ = new Set();
state.base_.forEach(function (value) {
if (isDraftable(value)) {
var draft = createProxy(state.scope_.immer_, value, state);
state.drafts_.set(value, draft);
state.copy_.add(draft);
} else {
state.copy_.add(value);
}
});
}
}
function assertUnrevoked(state
/*ES5State | MapState | SetState*/
) {
if (state.revoked_) die(3, JSON.stringify(latest(state)));
}
loadPlugin("MapSet", {
proxyMap_: proxyMap_,
proxySet_: proxySet_
});
}
function enableAllPlugins() {
enableES5();
enableMapSet();
enablePatches();
}
var immer =
/*#__PURE__*/
new Immer();
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
var produce = immer.produce;
/**
* Like `produce`, but `produceWithPatches` always returns a tuple
* [nextState, patches, inversePatches] (instead of just the next state)
*/
var produceWithPatches =
/*#__PURE__*/
immer.produceWithPatches.bind(immer);
/**
* Pass true to automatically freeze all copies created by Immer.
*
* Always freeze by default, even in production mode
*/
var setAutoFreeze =
/*#__PURE__*/
immer.setAutoFreeze.bind(immer);
/**
* Pass true to use the ES2015 `Proxy` class when creating drafts, which is
* always faster than using ES5 proxies.
*
* By default, feature detection is used, so calling this is rarely necessary.
*/
var setUseProxies =
/*#__PURE__*/
immer.setUseProxies.bind(immer);
/**
* Apply an array of Immer patches to the first argument.
*
* This function is a producer, which means copy-on-write is in effect.
*/
var applyPatches =
/*#__PURE__*/
immer.applyPatches.bind(immer);
/**
* Create an Immer draft from the given base state, which may be a draft itself.
* The draft can be modified until you finalize it with the `finishDraft` function.
*/
var createDraft =
/*#__PURE__*/
immer.createDraft.bind(immer);
/**
* Finalize an Immer draft from a `createDraft` call, returning the base state
* (if no changes were made) or a modified copy. The draft must *not* be
* mutated afterwards.
*
* Pass a function as the 2nd argument to generate Immer patches based on the
* changes that were made.
*/
var finishDraft =
/*#__PURE__*/
immer.finishDraft.bind(immer);
/**
* This function is actually a no-op, but can be used to cast an immutable type
* to an draft type and make TypeScript happy
*
* @param value
*/
function castDraft(value) {
return value;
}
/**
* This function is actually a no-op, but can be used to cast a mutable type
* to an immutable type and make TypeScript happy
* @param value
*/
function castImmutable(value) {
return value;
}
exports.Immer = Immer;
exports.applyPatches = applyPatches;
exports.castDraft = castDraft;
exports.castImmutable = castImmutable;
exports.createDraft = createDraft;
exports.current = current;
exports.default = produce;
exports.enableAllPlugins = enableAllPlugins;
exports.enableES5 = enableES5;
exports.enableMapSet = enableMapSet;
exports.enablePatches = enablePatches;
exports.finishDraft = finishDraft;
exports.freeze = freeze;
exports.immerable = DRAFTABLE;
exports.isDraft = isDraft;
exports.isDraftable = isDraftable;
exports.nothing = NOTHING;
exports.original = original;
exports.produce = produce;
exports.produceWithPatches = produceWithPatches;
exports.setAutoFreeze = setAutoFreeze;
exports.setUseProxies = setUseProxies;
Object.defineProperty(exports, '__esModule', { value: true });
})));
//# sourceMappingURL=immer.umd.development.js.map