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51 lines
2.2 KiB
51 lines
2.2 KiB
"use strict"; |
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/* |
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Copyright 2019 Google LLC |
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Use of this source code is governed by an MIT-style |
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license that can be found in the LICENSE file or at |
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https://opensource.org/licenses/MIT. |
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*/ |
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var __importDefault = (this && this.__importDefault) || function (mod) { |
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return (mod && mod.__esModule) ? mod : { "default": mod }; |
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}; |
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Object.defineProperty(exports, "__esModule", { value: true }); |
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exports.getSourcemapAssetName = void 0; |
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const get_source_map_url_1 = require("workbox-build/build/lib/get-source-map-url"); |
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const upath_1 = __importDefault(require("upath")); |
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/** |
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* If our bundled swDest file contains a sourcemap, we would invalidate that |
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* mapping if we just replaced injectionPoint with the stringified manifest. |
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* Instead, we need to update the swDest contents as well as the sourcemap |
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* at the same time. |
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* |
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* See https://github.com/GoogleChrome/workbox/issues/2235 |
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* |
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* @param {Object} compilation The current webpack compilation. |
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* @param {string} swContents The contents of the swSrc file, which may or |
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* may not include a valid sourcemap comment. |
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* @param {string} swDest The configured swDest value. |
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* @return {string|undefined} If the swContents contains a valid sourcemap |
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* comment pointing to an asset present in the compilation, this will return the |
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* name of that asset. Otherwise, it will return undefined. |
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* |
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* @private |
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*/ |
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function getSourcemapAssetName(compilation, swContents, swDest) { |
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const url = (0, get_source_map_url_1.getSourceMapURL)(swContents); |
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if (url) { |
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// Translate the relative URL to what the presumed name for the webpack |
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// asset should be. |
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// This *might* not be a valid asset if the sourcemap URL that was found |
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// was added by another module incidentally. |
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// See https://github.com/GoogleChrome/workbox/issues/2250 |
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const swAssetDirname = upath_1.default.dirname(swDest); |
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const sourcemapURLAssetName = upath_1.default.normalize(upath_1.default.join(swAssetDirname, url)); |
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// Not sure if there's a better way to check for asset existence? |
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if (compilation.getAsset(sourcemapURLAssetName)) { |
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return sourcemapURLAssetName; |
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} |
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} |
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return undefined; |
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} |
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exports.getSourcemapAssetName = getSourcemapAssetName;
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